Fig. 1Players on My-Land TestserverRG-S10610-01 · Sheet 1 of 11
Fig. 2
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S10610-02 · Sheet 2 of 11
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 48% of all ranked servers, top 79% in EU, and #462 of the trio servers (top 73%). Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S10610-03 · Sheet 3 of 11
Schedule
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h.
The force wipe · high confidence
usual gap3.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2
Coming wipes
8d 16hThu 5 Nov, 19:00 UTCFW
36d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Fri 16 OctFri 2 OctSun 27 Sep
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 9 hours in.
ScheduleExpected wipesRG-S10610-04 · Sheet 4 of 11
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 21:47 UTC11d ago
1
–
running
0
Fri 2 Oct, 22:13 UTC25d ago
1
halved by day 1
14 days
0
Sun 27 Sep, 14:28 UTC30d ago
1
halved by day 3
5.3 days
1
Sun 27 Sep, 07:09 UTC30d ago
1
–
0.3 days
0
Sat 26 Sep, 09:37 UTC31d ago
1
–
0.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S10610-05 · Sheet 5 of 11
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
How reliable is My-Land Testserver, and is it online now?
Right now, My-Land Testserver is recorded as online. Counted from its reported uptime, the last restart was about 18 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 20 September 2026.
2.
Is My-Land Testserver stable in the figures recorded?
The last 48 hours give an average of 60 server fps and a floor of 54. Counted at its highest: 83,627 entities, buildings, deployables and the rest of the world included. 4,056 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
3.
What location is recorded for My-Land Testserver?
With its EU tag, My-Land Testserver lists itself in Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 46.4.10.168:28018 is its address.
4.
What Rust version is recorded for My-Land Testserver?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on My-Land Testserver. The same protocol is required for joining, and Steam updates your game to it.
Population
5.
What player count is recorded on My-Land Testserver?
At the last refresh, My-Land Testserver recorded 0 players across 50 slots. The seven-day mean is 0 players; the peak over the same period is 1.
6.
What rank has been recorded for My-Land Testserver?
My-Land Testserver also measures #2,309 in Europe on the same seven-day player-hour count, at #10,610 globally and in the top 48% of ranked servers. Within the trio group it places #462.
Wipe times
7.
On My-Land Testserver, what does the data show for wipe day?
At their busiest, its recent wipes drew 1 players on average. 9 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 2 the crowd had fallen below half on the wipes where it did not hold.
8.
Which times and days are wipes plotted at on My-Land Testserver?
Once a month, with the force wipe, is when My-Land Testserver wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 11 days 4 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Rules and settings
9.
What settings and rules apply on My-Land Testserver?
No gather rate is stated in the name of My-Land Testserver. A group tops out at 3 players (trio). pve, no fighting other players, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
10.
On which map is My-Land Testserver played?
Size 4,500 with seed 1337: that is the procedural map My-Land Testserver runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: My Land.
Filters
11.
On Rust Graphs, which lists and filters contain My-Land Testserver?
The Rust Graphs lists that carry My-Land Testserver are: Europe servers, plotted, Modded Rust servers, PvE Rust servers, plotted and Trio Rust servers, plotted live. It is returned by these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
12.
Which meaning is attached to each tag on My-Land Testserver?
Tags published by My-Land Testserver, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts3 (Group limit): Teams hold no more than 3; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): In the server browser it appears under Europe. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
13.
How is My-Land Testserver joined?
Connect with client.connect 46.4.10.168:28018: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://discord.com/invite/fRHzA8hjnM.
NotesAnswered from the figuresRG-S10610-10 · Sheet 10 of 11
Key
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,EU,^p,gmrust,cs168909,ts3,^o^z
Game
gmrust
Game modeStandard survival, as Rust plays.
mp50
Max players50 player slots.
ts3
Group limitTeams hold no more than 3.
v2635
ProtocolTo join, your game must be on protocol 2635.
cs168909
BuildBuild: 168909.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeThe region code field is empty.
Wipe schedule
^m
MonthlyFacepunch's force wipe brings a monthly wipe.
Gameplay
^p
PvEPlayer fights are off; the world supplies the danger.
Mods and access
^o
OxideThe plugin framework is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; the listing is Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
KeyTag string decodedRG-S10610-11 · Sheet 11 of 11