StatusLive Servers online11,665 Players44,308 Populated3,062 Wiped · 3 h103 Interval5 min Date28 OCT 2026

DWG RG-S15411Server sheetchecked 17h ago

Testing Server PT

Offline EU 46.4.97.45:28025 checked 17h ago

monthly wipes moddedcarbonpve
Connect
Players now 0/ 1 0% full
7-day average0peak –
Rank#15,411top 69% · #2589 in EU
Last wipe26d agomonthly schedule
Next wipe8d 17hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123405:0006:0007:0008:00

Hourly average and peak, UTC.

Fig. 1Players on Testing Server PT
Fig. 2

Server performance

02.557.51005:0006:0007:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct19 Oct28 Oct

Top 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence

usual gap3.9 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 8d 17hThu 5 Nov, 19:00 UTCFW
  2. 36d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 4 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 01:34 UTC24d ago 1 – running 0
Wed 30 Sep, 04:38 UTC27d ago 2 held half 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
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16 / 200
02
[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|EventsEU · groups of 15+ · monthly · 32 on average
13 / 140
03
[PvE] Relic Europe | No Killing | No Raiding | No DecayEU · groups of 30+ · monthly · 30 on average
21 / 200
04
[EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 28 on average
13 / 150
05
Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetEU · no group limit · 1x · monthly · 25 on average
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Testing Server PT, and is it online now?

Last seen 17 hours ago; right now Testing Server PT is offline. About 2 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 4 of 168 hours up, 2% of the time. On 17 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of Testing Server PT show?

10 server fps on average over the last 48 hours, and never under 10. Counted at its highest: 157,705 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,861 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Testing Server PT?

In Europe Testing Server PT lists itself, tagged EU. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 46.4.97.45:28025.

On which Rust version is Testing Server PT running?

On Linux, Testing Server PT runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on Testing Server PT?

No response from Testing Server PT; the server was last seen 17 hours ago. The seven-day mean on this server is 0 players.

In the rankings, which position does Testing Server PT hold?

Across seven days, player hours give Testing Server PT #15,411 globally and #2,589 in Europe, a top 69% position among ranked servers.

Wipe data

What happens on Testing Server PT on the day of a wipe?

The recent wipes averaged a busiest count of 2 players. 14 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

Which times and days are wipes plotted at on Testing Server PT?

The force wipe is the only wipe at Testing Server PT, once a month. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 26 days 8 hours ago. The tags state a wipe schedule of one wipe a month.

Map and rules

What settings and rules apply on Testing Server PT?

No gather rate is stated in the name of Testing Server PT. Eight players per group: the default for the game. pve, no fighting other players, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

Which map has Testing Server PT loaded?

Size 4,250 with seed 581740253: that is the procedural map Testing Server PT runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain Testing Server PT?

These Rust Graphs lists include Testing Server PT: Europe servers, plotted, Modded Rust servers and PvE Rust servers, plotted. On the server list, these filters bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Which meaning is attached to each tag on Testing Server PT?

gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): The server browser lists it under Europe are the tags Testing Server PT publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Testing Server PT?

In Rust, press F1 and type client.connect 46.4.97.45:28025 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://your-site.com/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,^z,^y,^m,EU,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp1
Max players The slot count is 1.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded