StatusLive Servers online11,829 Players86,322 Populated3,682 Wiped · 3 h405 Interval5 min Date29 OCT 2026

DWG RG-S10141Server sheetchecked 9m ago

In Rust We Trust

Online NA 47.219.122.30:28015 checked 9m ago

monthly wipes vanillamoddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 2
Rank#10,141top 45% · #1278 in NA
Last wipe26d agomonthly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Fig. 1Players on In Rust We Trust
Fig. 2

Server performance

010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 45% of all ranked servers, top 69% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 34d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:17 UTC26d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 14 on average
15 / 175
02
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
9 / 90
03
Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 4 on average
6 / 1000
04
Testing GroundsNA · groups of 8+ · monthly · 2 on average
3 / 15
05
[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 1 on average
1 / 50
06
Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 1 on average
1 / 50
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is In Rust We Trust, and is it online now?

Right now, In Rust We Trust is recorded as online. The uptime it reports puts the last restart at about 4 days 1 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 29 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of In Rust We Trust show?

Average server fps over the last 48 hours is 205; the lowest was 152. Counted at its highest: 50,457 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,202 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for In Rust We Trust?

The NA tag is how In Rust We Trust lists itself in North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 47.219.122.30:28015.

On which Rust version is In Rust We Trust running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on In Rust We Trust. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on In Rust We Trust?

0 of 100 slots on In Rust We Trust are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 2.

What rank has been recorded for In Rust We Trust?

In Rust We Trust also measures #1,278 in North America on the same seven-day player-hour count, at #10,141 globally and in the top 45% of ranked servers.

Schedules

What is recorded on In Rust We Trust on wipe day?

An average of 2 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

On In Rust We Trust, when do wipes occur?

At In Rust We Trust the only wipe is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 26 days 4 hours ago. A wipe every month is the schedule its tags set out.

Settings

What settings and rules apply on In Rust We Trust?

The name of In Rust We Trust records no gather rate. Eight players per group: the default for the game. It runs the roleplay game mode, towns, jobs and roleplay rules. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.

Which map has In Rust We Trust loaded?

In Rust We Trust runs a procedural map of size 3,000 with seed 8762, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does In Rust We Trust appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry In Rust We Trust are: Modded Rust servers, Rust roleplay servers and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

On In Rust We Trust, what is meant by each tag?

The game's server browser reads these tags from In Rust We Trust: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): The slot count is 100; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^r (Roleplay): Roleplay: that is the server type; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The server browser lists it under North America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join In Rust We Trust?

Connect with client.connect 47.219.122.30:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://discord.com/invite/VAWZN2pDmJ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,^r,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp100
Max players The slot count is 100.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Gameplay

^r
Roleplay Roleplay: that is the server type.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded