StatusLive Servers online11,711 Players58,911 Populated3,347 Wiped · 3 h176 Interval5 min Date29 OCT 2026

DWG RG-S16170Server sheetchecked 34d ago

[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |

Offline 47.25.226.71:28015 checked 34d ago

monthly wipes vanillamoddedoxidepve
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#16,170top 71%
Last wipe55d agomonthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on [US] Dead Signal | Dynamic PVE/PVP | No...
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, and is it up?

The current state of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is offline, with the last sighting 34 days 7 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.

In which location is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | hosted?

No region tag is published by [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, but its name points to North America. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 47.25.226.71:28015.

On which Rust version is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | running?

Rust network protocol 2633 and build 165217 on Windows: that is what [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

No response from [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |; the server was last seen 34 days 7 hours ago.

In the rankings, which position does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | hold?

Over the last seven days, [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | records #16,170 for player hours: the top 71% of all ranked servers.

Wipe data

What wipe schedule has been recorded for [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

An estimate from the force wipe gives [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |'s next wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 55 days 16 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Rules and settings

What settings and rules apply on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

Gather rate for [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |: not stated in the name. The group limit is 8 players, the game's default. pve, no fighting other players, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. It describes itself as vanilla, by which it means rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

On which map is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | played?

Seed 907808716 and size 4,250 define the procedural map [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | are: Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meaning is attached to each tag on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | joined?

Connect with client.connect 47.25.226.71:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://callmegumbi.github.io/dead-signal-website/index.html is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^m,^v,^p,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build Build: 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded