StatusLive Servers online11,733 Players61,573 Populated3,391 Wiped · 3 h185 Interval5 min Date29 OCT 2026

DWG RG-S4751Server sheetchecked 12m ago

(GER) Deadland Hardcore

Online 5.182.204.160:25006 checked 12m ago

quad moddedcarbonpve
Connect
Players now 0/ 50 0% full
7-day average0peak 5
Rank#4,751top 21%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75112:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Fig. 1Players on (GER) Deadland Hardcore
Fig. 2

Server performance

02040608012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers, and #298 of the quad servers (top 36%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
wipe-day peak5players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 5, 19 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 19:31 UTC26d ago 5 – running 0
Thu 1 Oct, 18:48 UTC FW27d ago 5 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Friend Not Foe / PvE Community / UK & EuropeEU · quad · biweekly · 3 on average
1 / 50
02
[DE/GER] My-Land [PVE/PVP-EVENTZONEN]EU · quad · monthly · 3 on average
0 / 50
03 2 / 100
04
Dead Valley | PvE | Bi-Weekly | Old Research SystemEU · quad · biweekly · 1 on average
0 / 50
05
Casual PVE Svenska KrigareEU · quad · 1 on average
0 / 20
06
Noob Friendly PVE ServerEU · quad · monthly · 1 on average
0 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is (GER) Deadland Hardcore online, and what uptime has been recorded?

Right now, (GER) Deadland Hardcore is recorded as online. The uptime it reports puts the last restart at about 5 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does (GER) Deadland Hardcore perform, as measured?

The last 48 hours give an average of 45 server fps and a floor of 42. Counted at its highest: 128,181 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,594 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for (GER) Deadland Hardcore?

Europe is where the name of (GER) Deadland Hardcore points, with no region tag published. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 5.182.204.160:25006 is its address.

What Rust version is recorded for (GER) Deadland Hardcore?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on (GER) Deadland Hardcore. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on (GER) Deadland Hardcore?

Current player count on (GER) Deadland Hardcore: 0, of 50 slots. Averaged across seven days, the player count is 0, with a peak of 5. The 48-hour peak falls at 20:00 UTC, averaging 1 players.

Against other Rust servers, where is (GER) Deadland Hardcore placed?

Player hours over seven days place (GER) Deadland Hardcore at #4,751, within the top 21% of ranked servers. Ranked #298 among quad servers.

Schedules

On (GER) Deadland Hardcore, what does the data show for wipe day?

An average of 5 players was recorded at the busiest point of its recent wipes. At 19 hours after the latest wipe the crowd was at its peak.

On (GER) Deadland Hardcore, when do wipes occur?

The record of (GER) Deadland Hardcore's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 26 days 15 hours ago the current world was made.

Rules and settings

What settings and rules apply on (GER) Deadland Hardcore?

No gather rate is stated in the name of (GER) Deadland Hardcore. 4 players per group at most (quad). pve, no fighting other players, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

What is the map for (GER) Deadland Hardcore?

A procedural map, made by the game, is what (GER) Deadland Hardcore runs, sized 4,500. The name of the map reads: Custom Map.

Tags

Where does (GER) Deadland Hardcore appear among the Rust Graphs lists and filters?

On Rust Graphs, (GER) Deadland Hardcore is placed in these lists: Europe servers, plotted, Modded Rust servers and PvE Rust servers, plotted. On the server list, these filters bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad.

On (GER) Deadland Hardcore, what is meant by each tag?

Tags published by (GER) Deadland Hardcore, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The slot count is 50; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^p (PvE): No player combat: the threat comes from the world; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to (GER) Deadland Hardcore?

Connect with client.connect 5.182.204.160:25006: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://discord.com/invite/yFUm37JBgw is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^p,gmvanilla,cs168909,ts4

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players The slot count is 50.
ts4
Group limit Teams hold no more than 4.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded