DWG RG-S4751Server sheetchecked 12m ago
(GER) Deadland Hardcore
Online 5.182.204.160:25006 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers, and #298 of the quad servers (top 36%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 19 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:31 UTC26d ago | 5 | – | running | 0 |
| Thu 1 Oct, 18:48 UTC FW27d ago | 5 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is (GER) Deadland Hardcore online, and what uptime has been recorded?
Right now, (GER) Deadland Hardcore is recorded as online. The uptime it reports puts the last restart at about 5 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
How does (GER) Deadland Hardcore perform, as measured?
The last 48 hours give an average of 45 server fps and a floor of 42. Counted at its highest: 128,181 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,594 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for (GER) Deadland Hardcore?
Europe is where the name of (GER) Deadland Hardcore points, with no region tag published. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 5.182.204.160:25006 is its address.
What Rust version is recorded for (GER) Deadland Hardcore?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on (GER) Deadland Hardcore. To join, your game must be on the same protocol; Steam handles the update.
Counts
What player count is recorded on (GER) Deadland Hardcore?
Current player count on (GER) Deadland Hardcore: 0, of 50 slots. Averaged across seven days, the player count is 0, with a peak of 5. The 48-hour peak falls at 20:00 UTC, averaging 1 players.
Against other Rust servers, where is (GER) Deadland Hardcore placed?
Player hours over seven days place (GER) Deadland Hardcore at #4,751, within the top 21% of ranked servers. Ranked #298 among quad servers.
Schedules
On (GER) Deadland Hardcore, what does the data show for wipe day?
An average of 5 players was recorded at the busiest point of its recent wipes. At 19 hours after the latest wipe the crowd was at its peak.
On (GER) Deadland Hardcore, when do wipes occur?
The record of (GER) Deadland Hardcore's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 26 days 15 hours ago the current world was made.
Rules and settings
What settings and rules apply on (GER) Deadland Hardcore?
No gather rate is stated in the name of (GER) Deadland Hardcore. 4 players per group at most (quad). pve, no fighting other players, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.
What is the map for (GER) Deadland Hardcore?
A procedural map, made by the game, is what (GER) Deadland Hardcore runs, sized 4,500. The name of the map reads: Custom Map.
Tags
Where does (GER) Deadland Hardcore appear among the Rust Graphs lists and filters?
On Rust Graphs, (GER) Deadland Hardcore is placed in these lists: Europe servers, plotted, Modded Rust servers and PvE Rust servers, plotted. On the server list, these filters bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad.
On (GER) Deadland Hardcore, what is meant by each tag?
Tags published by (GER) Deadland Hardcore, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The slot count is 50; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^p (PvE): No player combat: the threat comes from the world; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
What is the way to connect to (GER) Deadland Hardcore?
Connect with client.connect 5.182.204.160:25006: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://discord.com/invite/yFUm37JBgw is its website.
Server tags
Published as mp50,ptrak,$r?,v2635,^z,^y,^p,gmvanilla,cs168909,ts4
Game
gmvanilla
mp50
ts4
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.