StatusLive Servers online11,733 Players63,580 Populated3,313 Wiped · 3 h197 Interval5 min Date30 OCT 2026

DWG RG-S4824Server sheetchecked 13m ago

Avalon Lost || PVE || NO VIP || 2X

Online 50.20.249.125:19560 checked 13m ago

2x weekly wipes moddedoxidepve
Connect
Players now 0/ 40 0% full
7-day average0peak 3
Rank#4,824top 22%
Last wipe6h agoweekly schedule
Next wipe6d 18hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeakWipe
00.250.50.75101:0010:0020:0004:0013:0022:00Wiped Thu 29 Oct, 18:05 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on Avalon Lost || PVE || NO VIP || 2X
Fig. 2

Server performance

Server fpsWipe
05010015020001:0010:0020:0004:0013:0022:00Wiped Thu 29 Oct, 18:05 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence

usual gap3.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2.5

Coming wipes

  1. 6d 18hThu 5 Nov, 19:00 UTCFW
  2. 13d 17hThu 12 Nov, 18:05 UTC
  3. 20d 17hThu 19 Nov, 18:05 UTC
  4. 27d 17hThu 26 Nov, 18:05 UTC
  5. 34d 18hThu 3 Dec, 19:00 UTCFW
  6. 41d 17hThu 10 Dec, 18:05 UTC

The first 48 hours of its last wipes

Sun 25 OctThu 22 OctThu 15 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 30 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 18:05 UTC6h ago – – running 1
Sun 25 Oct, 02:40 UTC4d ago 3 – – 0
Thu 22 Oct, 18:06 UTC7d ago 0 – 2.4 days 0
Thu 15 Oct, 18:06 UTC14d ago 2 halved by day 3 7 days 2
Wed 14 Oct, 17:47 UTC15d ago 4 – 1 days 0
Tue 13 Oct, 01:46 UTC16d ago 4 – 1.7 days 0
Thu 8 Oct, 18:05 UTC21d ago 2 halved by day 3 4.3 days 1
Sat 3 Oct, 15:10 UTC26d ago 3 halved by day 2 5.1 days 2
Fri 2 Oct, 01:15 UTC27d ago 3 – 1.6 days 0
Thu 24 Sep, 18:06 UTC35d ago 2 held half 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

Is Avalon Lost || PVE || NO VIP || 2X online, and what uptime has been recorded?

Right now, Avalon Lost || PVE || NO VIP || 2X is recorded as online. Counted from its reported uptime, the last restart was about 4 hours ago. For the last 7 full days the record is 143 of 168 hours up, 85% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of Avalon Lost || PVE || NO VIP || 2X show?

116 server fps on average over the last 48 hours, and never under 93. Counted at its highest: 130,760 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,061 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Avalon Lost || PVE || NO VIP || 2X?

There is no region published by Avalon Lost || PVE || NO VIP || 2X. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 50.20.249.125:19560 is its address.

On which Rust version is Avalon Lost || PVE || NO VIP || 2X running?

Rust network protocol 2635 and build 168909 on Linux: that is what Avalon Lost || PVE || NO VIP || 2X runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on Avalon Lost || PVE || NO VIP || 2X?

At the last refresh, Avalon Lost || PVE || NO VIP || 2X recorded 0 players across 40 slots. Averaged across seven days, the player count is 0, with a peak of 3. Over the last 48 hours the busiest hour was 03:00 UTC, at an average of 1 players.

In the rankings, which position does Avalon Lost || PVE || NO VIP || 2X hold?

Over the last seven days, Avalon Lost || PVE || NO VIP || 2X records #4,824 for player hours: the top 22% of all ranked servers.

Wipe data

On Avalon Lost || PVE || NO VIP || 2X, what does the data show for wipe day?

An average of 2 players was recorded at the busiest point of its recent wipes. At 30 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2.5 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for Avalon Lost || PVE || NO VIP || 2X?

Its tag is followed for the prediction: too few of Avalon Lost || PVE || NO VIP || 2X's wipes are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 6 hours ago. The tags state a weekly wipe schedule.

Rules and settings

Which rules and settings are recorded for Avalon Lost || PVE || NO VIP || 2X?

2x gather is stated in the name of Avalon Lost || PVE || NO VIP || 2X. Eight players per group: the default for the game. pve, no fighting other players, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has Avalon Lost || PVE || NO VIP || 2X loaded?

Avalon Lost || PVE || NO VIP || 2X runs a procedural map of size 4,500 with seed 64205775, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does Avalon Lost || PVE || NO VIP || 2X appear among the Rust Graphs lists and filters?

On Rust Graphs, Avalon Lost || PVE || NO VIP || 2X is placed in these lists: Servers with a 2x gather rate, Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x.

On Avalon Lost || PVE || NO VIP || 2X, what is meant by each tag?

Tags published by Avalon Lost || PVE || NO VIP || 2X, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^w (Weekly): The wipe cycle is one week; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is Avalon Lost || PVE || NO VIP || 2X joined?

In Rust, press F1 and type client.connect 50.20.249.125:19560 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^p,^w,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp40
Max players The slot count is 40.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^w
Weekly The wipe cycle is one week.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded