DWG RG-S15262Server sheetchecked 12m ago
[AU] RustWars: WWII in Rust (In Development)
Online OC 51.161.198.101:28005 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 09:15 UTC, in 3d 8h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for [AU] RustWars: WWII in Rust (In Development), and is it up?
Right now, [AU] RustWars: WWII in Rust (In Development) is recorded as online. The uptime it reports puts the last restart at about 5 hours ago. For the last 7 full days the record is 143 of 168 hours up, 85% of the time. The first sighting of it by Rust Graphs was on 19 October 2026.
How does [AU] RustWars: WWII in Rust (In Development) perform, as measured?
5 server fps on average over the last 48 hours, and never under 5. Counted at its highest: 128 entities, buildings, deployables and the rest of the world included. 816 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
In which location is [AU] RustWars: WWII in Rust (In Development) hosted?
In Oceania [AU] RustWars: WWII in Rust (In Development) lists itself, tagged OC. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 51.161.198.101:28005.
On which Rust version is [AU] RustWars: WWII in Rust (In Development) running?
Rust network protocol 2635 and build 168909 on Linux: that is what [AU] RustWars: WWII in Rust (In Development) runs. The same protocol is required for joining, and Steam updates your game to it.
Population
How many players are plotted on [AU] RustWars: WWII in Rust (In Development)?
At the last refresh, [AU] RustWars: WWII in Rust (In Development) recorded 0 players across 50 slots. Averaged across seven days, the player count is 0.
In the rankings, which position does [AU] RustWars: WWII in Rust (In Development) hold?
[AU] RustWars: WWII in Rust (In Development) also measures #178 in Oceania on the same seven-day player-hour count, at #15,262 globally and in the top 69% of ranked servers.
Wipe data
What wipe schedule has been recorded for [AU] RustWars: WWII in Rust (In Development)?
The estimate of [AU] RustWars: WWII in Rust (In Development)'s next wipe is drawn from weekly: 7 days after its last wipe. Monday 2 November at 09:15 UTC is the date its next wipe is due. The world it runs now was made 10 days 15 hours ago. The tags state a weekly wipe schedule.
Map and rules
Which settings does [AU] RustWars: WWII in Rust (In Development) run, and what rules?
The name of [AU] RustWars: WWII in Rust (In Development) records no gather rate. The group limit is 40 players. It runs the minigames & battle royale game mode, arenas, Bedwars, parkour, battle royale. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
What is the map for [AU] RustWars: WWII in Rust (In Development)?
[AU] RustWars: WWII in Rust (In Development) runs a procedural map of size 1,250 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.
Tags
On Rust Graphs, which lists and filters contain [AU] RustWars: WWII in Rust (In Development)?
The Rust Graphs lists that carry [AU] RustWars: WWII in Rust (In Development) are: Oceania servers, plotted and Modded Rust servers. On the server list, these filters bring it up: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on [AU] RustWars: WWII in Rust (In Development)?
gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts40 (Group limit): Teams hold no more than 40; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^w (Weekly): A wipe occurs every week; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; OC (Oceania): In the server browser it appears under Oceania are the tags [AU] RustWars: WWII in Rust (In Development) publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
How is [AU] RustWars: WWII in Rust (In Development) joined?
In Rust, press F1 and type client.connect 51.161.198.101:28005 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://discord.com/invite/tW3Pap7fvu is its website.
Server tags
Published as mp50,ptrak,$r?,v2635,^w,^e,OC,gmrust,cs168909,ts40,^o^z
Game
gmrust
mp50
ts40
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^e
Mods and access
^o
^z
Region
OC
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
