StatusLive Servers online11,709 Players54,841 Populated3,244 Wiped · 3 h155 Interval5 min Date29 OCT 2026

DWG RG-S4307Server sheetchecked 9m ago

CM RUST AU 2x PVE with PVP zones.

Online OC 51.161.198.94:28005 checked 9m ago

2x monthly wipes moddedcarbonpve
Connect
Players now 0/ 50 0% full
7-day average0peak 4
Rank#4,307top 19% · #108 in OC
Last wipe27d agomonthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75111:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Fig. 1Players on CM RUST AU 2x PVE with PVP zones.
Fig. 2

Server performance

01020304011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers, top 50% in OC. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

usual gap5.2 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctSat 26 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW27d ago 3 – running 0
Sat 26 Sep, 12:32 UTC32d ago 2 held half 5.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is CM RUST AU 2x PVE with PVP zones., and is it online now?

At this moment CM RUST AU 2x PVE with PVP zones. is online. Counted from its reported uptime, the last restart was about 7 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of CM RUST AU 2x PVE with PVP zones. show?

6 server fps on average over the last 48 hours, and never under 5. Counted at its highest: 127,926 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,857 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for CM RUST AU 2x PVE with PVP zones.?

The OC tag is how CM RUST AU 2x PVE with PVP zones. lists itself in Oceania. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 51.161.198.94:28005 is its address.

What Rust version is recorded for CM RUST AU 2x PVE with PVP zones.?

Rust network protocol 2635 and build 168909 on Linux: that is what CM RUST AU 2x PVE with PVP zones. runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on CM RUST AU 2x PVE with PVP zones.?

At the last refresh, CM RUST AU 2x PVE with PVP zones. recorded 0 players across 50 slots. The seven-day mean is 0 players; the peak over the same period is 4. Over the last 48 hours the busiest hour was 11:00 UTC, at an average of 1 players.

Against other Rust servers, where is CM RUST AU 2x PVE with PVP zones. placed?

CM RUST AU 2x PVE with PVP zones. also measures #108 in Oceania on the same seven-day player-hour count, at #4,307 globally and in the top 19% of ranked servers.

Wipe times

What happens on CM RUST AU 2x PVE with PVP zones. on the day of a wipe?

At their busiest, its recent wipes drew 2 players on average. At 41 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

Which times and days are wipes plotted at on CM RUST AU 2x PVE with PVP zones.?

At CM RUST AU 2x PVE with PVP zones. the only wipe is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 27 days 16 hours ago. The tags state a wipe schedule of one wipe a month.

Map and rules

Which rules and settings are recorded for CM RUST AU 2x PVE with PVP zones.?

The name records 2x gather for CM RUST AU 2x PVE with PVP zones.. 12 players is the published group limit. It runs the pve game mode, no fighting other players. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

What is the map for CM RUST AU 2x PVE with PVP zones.?

Seed 1337 and size 3,850 define the procedural map CM RUST AU 2x PVE with PVP zones. generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.

Lists and filters

On Rust Graphs, which lists and filters contain CM RUST AU 2x PVE with PVP zones.?

The Rust Graphs lists that carry CM RUST AU 2x PVE with PVP zones. are: Servers with a 2x gather rate, Oceania servers, plotted, Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.

On CM RUST AU 2x PVE with PVP zones., what is meant by each tag?

The game's server browser reads these tags from CM RUST AU 2x PVE with PVP zones.: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts12 (Group limit): The team limit is 12; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^p (PvE): Player fights are off; the world supplies the danger; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon; modded (Modded): Plugins or settings change the game, so it is listed under Modded; OC (Oceania): The browser's listing places it under Oceania. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is CM RUST AU 2x PVE with PVP zones. joined?

Connect with client.connect 51.161.198.94:28005: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,OC,^p,gmrust,cs168909,ts12,modded

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
ts12
Group limit The team limit is 12.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.
modded
Modded Plugins or settings change the game, so it is listed under Modded.

Region

OC
Oceania The browser's listing places it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded