StatusLive Servers online11,599 Players34,406 Populated2,900 Wiped · 3 h64 Interval5 min Date28 OCT 2026

DWG RG-S3108Server sheetchecked 12m ago

ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly

Online EU · ger 62.83.16.220:28015 checked 12m ago

monthly wipes moddedcarbonpve
Connect
Players now 0/ 50 0% full
7-day average1peak 6
Rank#3,108top 14% · #1164 in EU
Last wipe26d agomonthly schedule
Next wipe8d 13hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Fig. 1Players on ZombieNationRevamped | PvE | Zombies |...
Fig. 2

Server performance

05010015020006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. 8d 13hThu 5 Nov, 19:00 UTCFW
  2. 36d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:11 UTC FW26d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly, and is it up?

Right now, ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly is recorded as online. About 23 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 15 September 2026.

How does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly perform, as measured?

102 server fps on average over the last 48 hours, and never under 70. Counted at its highest: 80,656 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,849 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?

In Europe, ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly appears with the EU tag; the region code given is ger. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 62.83.16.220:28015 is its address.

On which Rust version is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly running?

Rust network protocol 2635 and build 168909 on Linux: that is what ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?

0 of 50 slots on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly are taken at the latest refresh. Averaged across seven days, the player count is 1, with a peak of 6. Averaged over the last 48 hours, the player count is highest at 21:00 UTC: 3 players.

Against other Rust servers, where is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly placed?

The same seven-day player-hour count places ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly at #1,164 within Europe, #3,108 across all ranked servers and in the top 14% of them.

Wipe times

What is recorded on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly on wipe day?

The recent wipes averaged a busiest count of 3 players. 23 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?

Once a month, with the force wipe, is when ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly wipes. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 26 days 11 hours ago. The tags state a wipe schedule of one wipe a month.

Map and rules

Which rules and settings are recorded for ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?

The name of ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly records no gather rate. No limit is published beyond the default: 8 players per group. pve, no fighting other players, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

On which map is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly played?

Seed 1541797379 and size 3,500 define the procedural map ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly appear among the Rust Graphs lists and filters?

On Rust Graphs, ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly is placed in these lists: Europe servers, plotted, Modded Rust servers, PvE Rust servers, plotted and Rust zombie servers, plotted. On the server list, these filters bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

On ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly, what is meant by each tag?

Tags published by ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $rger (Region code): The region code recorded is ger; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly joined?

Connect with client.connect 62.83.16.220:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://discord.com/invite/fAxbJ6g5Hf.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$rger,v2635,^z,^y,^m,EU,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players 50 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$rger
Region code The region code recorded is ger.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded