StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h82 Interval5 min Date28 OCT 2026

DWG RG-S15426Server sheetchecked 1h ago

PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN

Online 64.40.8.156:23014 checked 1h ago

weekly wipes moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,426top 69%
Last wipe47d agoweekly schedule
Next wipe1d 1hThu 29 Oct, 20:32 UTC
Fig. 1

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
Fig. 2

Server performance

01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Thursday 29 October, 20:32 UTC, in 1d 1h. Weekly: 7 days after its last wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
121 / 100
02
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
183 / 225
03
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
19 / 200
04
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN online, and what uptime has been recorded?

At this moment PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is online. The uptime it reports puts the last restart at about 16 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN show?

40 server fps on average over the last 48 hours, and never under 38. Counted at its highest: 87,124 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,790 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN hosted?

A region code of us1 is published, but no region, by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 64.40.8.156:23014.

What Rust version is recorded for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

Rust network protocol 2633 and build 163493 on Linux: that is what PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

0 of 50 slots on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN are taken at the latest refresh. The seven-day mean on this server is 0 players.

What rank has been recorded for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

Within the top 69% of all ranked servers: PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN at #15,426 for player hours, seven days recorded.

Schedules

Which times and days are wipes plotted at on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

An estimate from weekly: 7 days after its last wipe gives PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN's next wipe. Thursday 29 October at 20:32 UTC is the date its next wipe is due. 47 days 22 hours ago the current world was made. A wipe every week is the schedule its tags set out.

Settings

What settings and rules apply on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

No gather rate is stated in the name of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. 100 players per group at most. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN played?

Size 3,500 with seed 1: that is the procedural map PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Mods / FPS+ / 4 Max.

Tags

On Rust Graphs, which lists and filters contain PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

These Rust Graphs lists include PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

On PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, what is meant by each tag?

The game's server browser reads these tags from PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The slot count is 50; ts100 (Group limit): Team size is capped at 100; v2633 (Protocol): Your game must match protocol 2633 to join; cs163493 (Build): Build: 163493; ptrak (Networking): Standard network layer: RakNet; $rus1 (Region code): us1 is the server's region code; ^w (Weekly): Every week it wipes; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Which operator runs PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

The same operator most likely runs PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN and 2 other servers we track, since all publish a theprojectlazarus.com hostname.

Joining the server

How is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN joined?

Connect with client.connect 64.40.8.156:23014: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$rus1,v2633,^w,gmvanilla,cs163493,ts100,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players The slot count is 50.
ts100
Group limit Team size is capped at 100.
v2633
Protocol Your game must match protocol 2633 to join.
cs163493
Build Build: 163493.
ptrak
Networking Standard network layer: RakNet.
$rus1
Region code us1 is the server's region code.

Wipe schedule

^w
Weekly Every week it wipes.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded