DWG RG-S15426Server sheetchecked 1h ago
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
Online 64.40.8.156:23014 checked 1h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 20:32 UTC, in 1d 1h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN online, and what uptime has been recorded?
At this moment PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is online. The uptime it reports puts the last restart at about 16 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
What does the recorded performance of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN show?
40 server fps on average over the last 48 hours, and never under 38. Counted at its highest: 87,124 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,790 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN hosted?
A region code of us1 is published, but no region, by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 64.40.8.156:23014.
What Rust version is recorded for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Rust network protocol 2633 and build 163493 on Linux: that is what PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs. The same protocol is required for joining, and Steam updates your game to it.
Population
How many players are plotted on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
0 of 50 slots on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN are taken at the latest refresh. The seven-day mean on this server is 0 players.
What rank has been recorded for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Within the top 69% of all ranked servers: PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN at #15,426 for player hours, seven days recorded.
Schedules
Which times and days are wipes plotted at on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
An estimate from weekly: 7 days after its last wipe gives PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN's next wipe. Thursday 29 October at 20:32 UTC is the date its next wipe is due. 47 days 22 hours ago the current world was made. A wipe every week is the schedule its tags set out.
Settings
What settings and rules apply on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
No gather rate is stated in the name of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. 100 players per group at most. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
On which map is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN played?
Size 3,500 with seed 1: that is the procedural map PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Mods / FPS+ / 4 Max.
Tags
On Rust Graphs, which lists and filters contain PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
These Rust Graphs lists include PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
On PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, what is meant by each tag?
The game's server browser reads these tags from PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The slot count is 50; ts100 (Group limit): Team size is capped at 100; v2633 (Protocol): Your game must match protocol 2633 to join; cs163493 (Build): Build: 163493; ptrak (Networking): Standard network layer: RakNet; $rus1 (Region code): us1 is the server's region code; ^w (Weekly): Every week it wipes; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Which operator runs PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
The same operator most likely runs PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN and 2 other servers we track, since all publish a theprojectlazarus.com hostname.
Joining the server
How is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN joined?
Connect with client.connect 64.40.8.156:23014: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,$rus1,v2633,^w,gmvanilla,cs163493,ts100,^o^z
Game
gmvanilla
mp50
ts100
v2633
cs163493
ptrak
$rus1
Wipe schedule
^w
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.