StatusLive Servers online11,752 Players56,681 Populated3,410 Wiped · 3 h130 Interval5 min Date28 OCT 2026

DWG RG-S0973Server sheetchecked 6m ago

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/

Online 64.40.8.156:24014 checked 6m ago

2x weekly wipes moddedoxide
Connect
Players now 7/ 200 4% full
7-day average9peak 23
Rank#973top 4%
Last wipe6d agoweekly schedule
Next wipe20hThu 29 Oct, 19:11 UTC
Fig. 1

Players

AveragePeak
0510152000:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

Fig. 1Players on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly...
Fig. 2

Server performance

01020304000:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 19:11 UTC, in 20h. Every Thursday at 19:11 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak28players, last three wipes
crowd held20%else halves by day 5

Coming wipes

  1. 20hThu 29 Oct, 19:11 UTC
  2. 7d 19hThu 5 Nov, 19:00 UTCFW
  3. 14d 20hThu 12 Nov, 19:11 UTC
  4. 21d 20hThu 19 Nov, 19:11 UTC
  5. 28d 20hThu 26 Nov, 19:11 UTC
  6. 35d 19hThu 3 Dec, 19:00 UTCFW
  7. 42d 20hThu 10 Dec, 19:11 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
010203040+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 23, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:11 UTC6d ago 23 – running 4
Thu 15 Oct, 19:11 UTC13d ago 26 halved by day 4 7 days 9
Thu 8 Oct, 19:11 UTC20d ago 36 halved by day 5 7 days 10
Thu 1 Oct, 18:03 UTC FW27d ago 30 halved by day 6 7 days 6
Thu 24 Sep, 19:10 UTC34d ago 35 halved by day 5 7 days 18
Thu 17 Sep, 19:11 UTC41d ago 49 held half 7 days 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 324 on average
665 / 900
02
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 312 on average
95 / 1000
03
Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 276 on average
58 / 120
04
MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10EU · groups of 300+ · 2x · weekly · 271 on average
163 / 1900
05
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 218 on average
32 / 100
06
VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 300+ · 2x · weekly · 129 on average
18 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, and is it online now?

Right now, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is recorded as online. The uptime it reports puts the last restart at about 21 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ stable in the figures recorded?

40 server fps on average over the last 48 hours, and never under 33. Counted at its highest: 64,465 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,519 MB. Players feel low fps and a climbing entity count as lag.

In which location is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ hosted?

A region code of us1 is published, but no region, by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 64.40.8.156:24014 is its address.

On which Rust version is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ running?

Rust network protocol 2635 and build 168909 on Linux: that is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

7 of 200 slots on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ are taken at the latest refresh. Averaged across seven days, the player count is 9, with a peak of 23. The 48-hour peak falls at 19:00 UTC, averaging 10 players.

In the rankings, which position does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ hold?

Over the last seven days, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ records #973 for player hours: the top 4% of all ranked servers.

Wipe data

On PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, what does the data show for wipe day?

An average of 28 players was recorded at the busiest point of its recent wipes. At 1 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 20% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 5.

On PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, when do wipes occur?

The wipe rhythm at PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is every Thursday at 19:11 UTC. It is due to wipe next on Thursday 29 October at 19:11 UTC. 6 days 3 hours ago the current world was made. Its tags give a wipe schedule of one wipe a week.

Settings

Which rules and settings are recorded for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ takes its gather rate from its name: 2x. 100 players is the published group limit. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

On which map is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ played?

Size 3,000 with seed 1: that is the procedural map PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Mods / FPS+ / 4 Max.

Lists and filters

Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ appear among the Rust Graphs lists and filters?

These Rust Graphs lists include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/: Servers with a 2x gather rate and Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

On PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, what is meant by each tag?

gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): Slots: 200; ts100 (Group limit): Teams hold no more than 100; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $rus1 (Region code): The region code recorded is us1; ^w (Weekly): A wipe occurs every week; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Which operator runs PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

The same operator most likely runs PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ and 2 other servers we track, since all publish a theprojectlazarus.com hostname.

Connect

By what method do you join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

Enter client.connect 64.40.8.156:24014 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://theprojectlazarus.com/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp200,ptrak,$rus1,v2635,^w,gmvanilla,cs168909,ts100,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp200
Max players Slots: 200.
ts100
Group limit Teams hold no more than 100.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus1
Region code The region code recorded is us1.

Wipe schedule

^w
Weekly A wipe occurs every week.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded