Fig. 1Players on [TEST] Warden test serverRG-S2062-01 · Sheet 1 of 12
Fig. 2
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S2062-02 · Sheet 2 of 12
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 9% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S2062-03 · Sheet 3 of 12
Schedule
Wipe schedule
fixed weekdays
Next wipe Thursday 29 October, 19:03 UTC, in 1d 18h.
Every Monday at 17:37 and every Thursday at 19:03 UTC · high confidence
usual gap3.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak11players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
1d 18hThu 29 Oct, 19:03 UTC
5d 17hMon 2 Nov, 17:37 UTC
8d 18hThu 5 Nov, 19:00 UTCFW
12d 17hMon 9 Nov, 17:37 UTC
15d 18hThu 12 Nov, 19:03 UTC
19d 17hMon 16 Nov, 17:37 UTC
22d 18hThu 19 Nov, 19:03 UTC
26d 17hMon 23 Nov, 17:37 UTC
The first 48 hours of its last wipes
Thu 22 OctMon 19 OctThu 15 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 14, 8 hours in.
ScheduleExpected wipesRG-S2062-04 · Sheet 4 of 12
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 17:37 UTC1d ago
–
–
running
11
Thu 22 Oct, 19:03 UTC5d ago
14
held half
3.9 days
1
Mon 19 Oct, 19:03 UTC8d ago
12
held half
3 days
0
Thu 15 Oct, 19:03 UTC12d ago
6
held half
4 days
0
Mon 12 Oct, 19:03 UTC15d ago
9
held half
3 days
2
Thu 8 Oct, 19:03 UTC19d ago
9
held half
4 days
3
Mon 5 Oct, 19:03 UTC22d ago
6
held half
3 days
2
Thu 1 Oct, 17:54 UTCFW26d ago
12
held half
4 days
10
Mon 28 Sep, 19:03 UTC29d ago
8
held half
3 days
3
Thu 24 Sep, 19:03 UTC33d ago
5
held half
4 days
0
Mon 21 Sep, 19:02 UTC36d ago
7
held half
3 days
0
Thu 17 Sep, 19:02 UTC40d ago
12
held half
4 days
4
Mon 14 Sep, 19:03 UTC43d ago
8
held half
3 days
6
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S2062-05 · Sheet 5 of 12
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
What uptime is recorded for [TEST] Warden test server, and is it up?
Last seen 30 hours ago; right now [TEST] Warden test server is offline. For the last 7 full days the record is 92 of 168 hours up, 55% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
2.
In which location is [TEST] Warden test server hosted?
No region is published by [TEST] Warden test server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 64.40.8.7:28015.
3.
What Rust version is recorded for [TEST] Warden test server?
Rust network protocol 2635 and build 168909 on Linux: that is what [TEST] Warden test server runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
4.
How many players are plotted on [TEST] Warden test server?
[TEST] Warden test server is not responding at the latest refresh; the last record of it online is 30 hours ago. Averaged across seven days, the player count is 4, with a peak of 14.
5.
Against other Rust servers, where is [TEST] Warden test server placed?
Player hours over seven days place [TEST] Warden test server at #2,062, within the top 9% of ranked servers.
Wipe times
6.
What is recorded on [TEST] Warden test server on wipe day?
An average of 11 players was recorded at the busiest point of its recent wipes. At 8 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.
7.
On [TEST] Warden test server, when do wipes occur?
every Monday at 17:37 and every Thursday at 19:03 UTC is how [TEST] Warden test server wipes. On Thursday 29 October at 19:03 UTC its next wipe is due. 30 hours ago the current world was made.
Rules and settings
8.
Which rules and settings are recorded for [TEST] Warden test server?
No gather rate is stated in the name of [TEST] Warden test server. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.
9.
Which map has [TEST] Warden test server loaded?
Size 3,500 with seed 1337: that is the procedural map [TEST] Warden test server runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
10.
Where does [TEST] Warden test server appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry [TEST] Warden test server are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
11.
Which meaning is attached to each tag on [TEST] Warden test server?
gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here are the tags [TEST] Warden test server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
12.
By whom is [TEST] Warden test server run?
[TEST] Warden test server publishes a icefuse.net hostname. 29 other servers we track publish one too, so the same operator most likely runs them.
Connect
13.
By what method do you join [TEST] Warden test server?
In Rust, press F1 and type client.connect 64.40.8.7:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://icefuse.com/.
NotesAnswered from the figuresRG-S2062-11 · Sheet 11 of 12
Key
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeSurvival in standard Rust style.
mp10
Max playersSlots: 10.
ts8
Group limitTeams are capped at 8, the default setting.
v2635
ProtocolTo join, your game must be on protocol 2635.
cs168909
Build168909 is the game build.
ptrak
NetworkingStandard network layer: RakNet.
$r?
Region codeThe region code field is empty.
Mods and access
^z
ModdedPlugins or settings change the game, so it is listed under Modded.
^y
CarbonCarbon is the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.