Fig. 1Players on Aim Test ServerRG-S14618-01 · Sheet 1 of 11
Fig. 2
Server performance
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
Most entitiesWipe
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S14618-02 · Sheet 2 of 11
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 66% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S14618-03 · Sheet 3 of 11
Schedule
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h.
The force wipe · high confidence
usual gap0.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
Coming wipes
7d 2hThu 5 Nov, 19:00 UTCFW
35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Mon 12 OctThu 8 OctThu 8 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.
ScheduleExpected wipesRG-S14618-04 · Sheet 4 of 11
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 12 Oct, 20:22 UTC16d ago
2
–
running
0
Thu 8 Oct, 16:08 UTC20d ago
1
halved by day 1
4.2 days
0
Thu 8 Oct, 07:28 UTC21d ago
1
–
0.4 days
0
Wed 7 Oct, 13:59 UTC22d ago
1
–
0.7 days
0
Sun 4 Oct, 22:23 UTC24d ago
2
halved by day 1
2.6 days
0
Sun 4 Oct, 15:37 UTC25d ago
2
–
0.3 days
0
Sun 4 Oct, 09:28 UTC25d ago
2
–
0.3 days
0
Sat 3 Oct, 17:21 UTC25d ago
2
–
0.7 days
1
Sat 3 Oct, 06:50 UTC26d ago
2
–
0.4 days
0
Fri 2 Oct, 12:27 UTC27d ago
2
–
0.8 days
0
Thu 1 Oct, 13:55 UTC28d ago
2
–
0.9 days
0
Wed 30 Sep, 16:07 UTC28d ago
2
–
0.9 days
0
Tue 29 Sep, 21:02 UTC29d ago
2
–
0.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S14618-05 · Sheet 5 of 11
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
How reliable is Aim Test Server, and is it online now?
Right now, Aim Test Server is recorded as online. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
2.
What does the recorded performance of Aim Test Server show?
30 server fps on average over the last 48 hours, and never under 30. Counted at its highest: 80,000 entities, buildings, deployables and the rest of the world included. A climbing entity count and low fps are the source of what players feel as lag.
3.
In which location is Aim Test Server hosted?
The EU tag places Aim Test Server in Europe, and its region code is 1. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 65.109.156.177:28015.
4.
What Rust version is recorded for Aim Test Server?
On Linux, Aim Test Server runs Rust network protocol 2634 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Player data
5.
What player count is recorded on Aim Test Server?
At the last refresh, Aim Test Server recorded 0 players across 10 slots. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 19:00 UTC: 0 players.
6.
What rank has been recorded for Aim Test Server?
Across seven days, player hours give Aim Test Server #14,618 globally and #2,479 in Europe, a top 66% position among ranked servers.
Wipe data
7.
What happens on Aim Test Server on the day of a wipe?
The recent wipes averaged a busiest count of 1 players. At 24 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 1.
8.
Which times and days are wipes plotted at on Aim Test Server?
The force wipe is the only wipe at Aim Test Server, once a month. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 16 days 19 hours ago. A wipe every month is the schedule its tags set out.
Map and rules
9.
What settings and rules apply on Aim Test Server?
Gather rate for Aim Test Server: not stated in the name. The group limit is 12 players. combat training, aim and PvP practice, loot handed out, is the game mode. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.
10.
On which map is Aim Test Server played?
Aim Test Server runs a procedural map of size 1,337 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
11.
Where does Aim Test Server appear among the Rust Graphs lists and filters?
On Rust Graphs, Aim Test Server is placed in these lists: Europe servers, plotted and Rust aim training servers, listed live. These filters on the server list return it: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Combat training ^d; Group limit: 5 or more; Wipe schedule: Monthly.
12.
On Aim Test Server, what is meant by each tag?
Tags published by Aim Test Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts12 (Group limit): The team limit is 12; v2634 (Protocol): To join, your game must be on protocol 2634; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r1 (Region code): 1 is the server's region code; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^d (Combat training): Loot comes free, for aim and PvP practice; EU (Europe): The server browser lists it under Europe. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
13.
What is the way to connect to Aim Test Server?
Enter client.connect 65.109.156.177:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://discord.com/invite/chQQmVKGCu is its website.
NotesAnswered from the figuresRG-S14618-10 · Sheet 10 of 11
Key
Server tags
what each one means
Published asmp10,ptrak,$r1,v2634,^m,^d,EU,gmrust,cs168909,ts12
Game
gmrust
Game modeSurvival in standard Rust style.
mp10
Max players10 player slots.
ts12
Group limitThe team limit is 12.
v2634
ProtocolTo join, your game must be on protocol 2634.
cs168909
Build168909 is the game build.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r1
Region code1 is the server's region code.
Wipe schedule
^m
MonthlyMonthly wipes, on Facepunch's force wipe.
Gameplay
^d
Combat trainingLoot comes free, for aim and PvP practice.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
KeyTag string decodedRG-S14618-11 · Sheet 11 of 11