StatusLive Servers online11,757 Players71,129 Populated3,435 Wiped · 3 h212 Interval5 min Date29 OCT 2026

DWG RG-S2007Server sheetchecked 10m ago

[US] Immortal Trial's | PVE | No Stability | & more!

Online NA 66.23.226.238:25574 checked 10m ago

monthly wipes moddedoxidepve
Connect
Players now 2/ 100 2% full
7-day average2peak 10
Rank#2,007top 9% · #311 in NA
Last wipe7d agomonthly schedule
Next wipe6d 19hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
02.557.51000:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Fig. 1Players on [US] Immortal Trial's | PVE | No Stability | & more!
Fig. 2

Server performance

02040608000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 9% of all ranked servers, top 17% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

wipe-day peak5players, last three wipes

Coming wipes

  1. 6d 19hThu 5 Nov, 19:00 UTCFW
  2. 34d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 5, 45 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:59 UTC7d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for [US] Immortal Trial's | PVE | No Stability | & more!, and is it up?

At this moment [US] Immortal Trial's | PVE | No Stability | & more! is online. Counted from its reported uptime, the last restart was about 10 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 20 October 2026.

How does [US] Immortal Trial's | PVE | No Stability | & more! perform, as measured?

Average server fps over the last 48 hours is 60; the lowest was 57. Counted at its highest: 118,341 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,606 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is [US] Immortal Trial's | PVE | No Stability | & more! hosted?

In North America [US] Immortal Trial's | PVE | No Stability | & more! lists itself, tagged NA. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 66.23.226.238:25574 is its address.

What Rust version is recorded for [US] Immortal Trial's | PVE | No Stability | & more!?

Rust network protocol 2635 and build 168909 on Linux: that is what [US] Immortal Trial's | PVE | No Stability | & more! runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on [US] Immortal Trial's | PVE | No Stability | & more!?

Current player count on [US] Immortal Trial's | PVE | No Stability | & more!: 2, of 100 slots. Averaged across seven days, the player count is 2, with a peak of 10. Averaged over the last 48 hours, the player count is highest at 00:00 UTC: 9 players.

In the rankings, which position does [US] Immortal Trial's | PVE | No Stability | & more! hold?

Across seven days, player hours give [US] Immortal Trial's | PVE | No Stability | & more! #2,007 globally and #311 in North America, a top 9% position among ranked servers.

Wipe data

On [US] Immortal Trial's | PVE | No Stability | & more!, what does the data show for wipe day?

At their busiest, its recent wipes drew 5 players on average. 45 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on [US] Immortal Trial's | PVE | No Stability | & more!?

Once a month, with the force wipe, is when [US] Immortal Trial's | PVE | No Stability | & more! wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 7 days 3 hours ago. Its tags give a wipe schedule of one wipe per month.

Settings

Which settings does [US] Immortal Trial's | PVE | No Stability | & more! run, and what rules?

The name of [US] Immortal Trial's | PVE | No Stability | & more! records no gather rate. No limit is published beyond the default: 8 players per group. pve, no fighting other players, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is [US] Immortal Trial's | PVE | No Stability | & more! played?

[US] Immortal Trial's | PVE | No Stability | & more! runs a procedural map of size 4,250 with seed 1, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does [US] Immortal Trial's | PVE | No Stability | & more! appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry [US] Immortal Trial's | PVE | No Stability | & more! are: Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on [US] Immortal Trial's | PVE | No Stability | & more!?

The game's server browser reads these tags from [US] Immortal Trial's | PVE | No Stability | & more!: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The browser's listing places it under North America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to [US] Immortal Trial's | PVE | No Stability | & more!?

Connect with client.connect 66.23.226.238:25574: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players 100 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America The browser's listing places it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded