StatusLive Servers online11,665 Players33,246 Populated2,811 Wiped · 3 h81 Interval5 min Date29 OCT 2026

DWG RG-S15358Server sheetchecked 9m ago

Rustmod.cc PVE | Raidable Bases |

Online NA 66.51.99.45:28025 checked 9m ago

monthly wipes moddedoxidepve
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,358top 69% · #1518 in NA
Last wipe23d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Fig. 1Players on Rustmod.cc PVE | Raidable Bases |
Fig. 2

Server performance

0246804:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

usual gap3.9 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 15hThu 5 Nov, 19:00 UTCFW
  2. 35d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 5 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 15:36 UTC23d ago 1 – running 0
Thu 1 Oct, 17:26 UTC FW27d ago 0 – 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Rustmod.cc PVE | Raidable Bases |, and is it online now?

Rustmod.cc PVE | Raidable Bases | is up at this moment. About 33 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of Rustmod.cc PVE | Raidable Bases | show?

The last 48 hours give an average of 5 server fps and a floor of 5. Counted at its highest: 2,969 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,345 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Rustmod.cc PVE | Raidable Bases | hosted?

The NA tag is how Rustmod.cc PVE | Raidable Bases | lists itself in North America. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 66.51.99.45:28025 is its address.

What Rust version is recorded for Rustmod.cc PVE | Raidable Bases |?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Rustmod.cc PVE | Raidable Bases |. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on Rustmod.cc PVE | Raidable Bases |?

At the last refresh, Rustmod.cc PVE | Raidable Bases | recorded 0 players across 50 slots. Averaged across seven days, the player count is 0.

Against other Rust servers, where is Rustmod.cc PVE | Raidable Bases | placed?

Rustmod.cc PVE | Raidable Bases | also measures #1,518 in North America on the same seven-day player-hour count, at #15,358 globally and in the top 69% of ranked servers.

Wipe data

What happens on Rustmod.cc PVE | Raidable Bases | on the day of a wipe?

An average of 0 players was recorded at the busiest point of its recent wipes. At 7 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for Rustmod.cc PVE | Raidable Bases |?

Once a month, with the force wipe, is when Rustmod.cc PVE | Raidable Bases | wipes. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 23 days 12 hours ago. A wipe every month is the schedule its tags set out.

Settings

Which rules and settings are recorded for Rustmod.cc PVE | Raidable Bases |?

No gather rate is stated in the name of Rustmod.cc PVE | Raidable Bases |. The group limit is 8 players, the game's default. pve, no fighting other players, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has Rustmod.cc PVE | Raidable Bases | loaded?

Size 1,000 with seed 55555: that is the procedural map Rustmod.cc PVE | Raidable Bases | runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does Rustmod.cc PVE | Raidable Bases | appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Rustmod.cc PVE | Raidable Bases |: Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meaning is attached to each tag on Rustmod.cc PVE | Raidable Bases |?

The game's server browser reads these tags from Rustmod.cc PVE | Raidable Bases |: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The server browser lists it under North America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to Rustmod.cc PVE | Raidable Bases |?

In Rust, press F1 and type client.connect 66.51.99.45:28025 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://rustmod.cc is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded