StatusLive Servers online11,662 Players33,506 Populated2,814 Wiped · 3 h80 Interval5 min Date29 OCT 2026

DWG RG-S6948Server sheetchecked 10m ago

Brick City

Online EU 66.51.99.81:28045 checked 10m ago

quad weekly wipes moddedcarbonpve
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#6,948top 31% · #1980 in EU
Last wipe3d agoweekly schedule
Next wipe3d 17hSun 1 Nov, 21:43 UTC
Fig. 1

Players

AveragePeak
0123419:0020:0022:0023:0001:0002:00

Hourly average and peak, UTC.

Fig. 1Players on Brick City
Fig. 2

Server performance

0246819:0020:0022:0023:0001:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 31% of all ranked servers, top 68% in EU, and #402 of the quad servers (top 48%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 21:43 UTC, in 3d 17h. Its weekly schedule tag · low confidence

usual gap5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 6

Coming wipes

  1. 3d 17hSun 1 Nov, 21:43 UTC
  2. 7d 14hThu 5 Nov, 19:00 UTCFW
  3. 10d 17hSun 8 Nov, 21:43 UTC
  4. 17d 17hSun 15 Nov, 21:43 UTC
  5. 24d 17hSun 22 Nov, 21:43 UTC
  6. 31d 17hSun 29 Nov, 21:43 UTC
  7. 35d 14hThu 3 Dec, 19:00 UTCFW
  8. 38d 17hSun 6 Dec, 21:43 UTC

The first 48 hours of its last wipes

Sun 25 OctSun 25 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 21:43 UTC3d ago 1 – running 0
Sun 25 Oct, 10:15 UTC3d ago 1 – 0.5 days 0
Thu 15 Oct, 19:41 UTC13d ago 1 halved by day 6 9.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Friend Not Foe / PvE Community / UK & EuropeEU · quad · biweekly · 3 on average
0 / 50
02
[DE/GER] My-Land [PVE/PVP-EVENTZONEN]EU · quad · monthly · 3 on average
0 / 50
03 0 / 100
04
Dead Valley | PvE | Bi-Weekly | Old Research SystemEU · quad · biweekly · 1 on average
0 / 50
05
Casual PVE Svenska KrigareEU · quad · 1 on average
0 / 20
06
Noob Friendly PVE ServerEU · quad · monthly · 1 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Brick City, and is it online now?

Brick City is up at this moment. The uptime it reports puts the last restart at about 8 hours ago. For the last 7 full days the record is 68 of 168 hours up, 40% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of Brick City show?

5 server fps on average over the last 48 hours, and never under 5. Counted at its highest: 11,366 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,155 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Brick City hosted?

The EU tag is how Brick City lists itself in Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 66.51.99.81:28045.

What Rust version is recorded for Brick City?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Brick City. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for Brick City?

0 of 50 slots on Brick City are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1.

In the rankings, which position does Brick City hold?

Across seven days, player hours give Brick City #6,948 globally and #1,980 in Europe, a top 31% position among ranked servers. #402 against other quad servers.

Wipe data

On Brick City, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 6.

On Brick City, when do wipes occur?

Its tag is followed for the prediction: too few of Brick City's wipes are on record to confirm the schedule. Sunday 1 November at 21:43 UTC is the date its next wipe is due. 3 days 4 hours ago the current world was made. The tags state a weekly wipe schedule.

Rules and settings

What settings and rules apply on Brick City?

No gather rate is stated in the name of Brick City. 4 players per group at most (quad). pve, no fighting other players, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.

What is the map for Brick City?

Size 2,000 with seed 1337: that is the procedural map Brick City runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.

Lists and filters

On Rust Graphs, which lists and filters contain Brick City?

The Rust Graphs lists that carry Brick City are: Europe servers, plotted, Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week.

Which meaning is attached to each tag on Brick City?

Tags published by Brick City, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^w (Weekly): Every week it wipes; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here; EU (Europe): The browser's listing places it under Europe. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join Brick City?

Connect with client.connect 66.51.99.81:28045: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://brickscity.netlify.app is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^w,EU,^p,gmrust,cs168909,ts4

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts4
Group limit Teams hold no more than 4.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^w
Weekly Every week it wipes.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Region

EU
Europe The browser's listing places it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded