StatusLive Servers online11,894 Players99,159 Populated3,939 Wiped · 3 h396 Interval5 min Date29 OCT 2026

DWG RG-S13561Server sheetchecked 10m ago

4SG Rust PvE | No Kill | No Raid | No Decay

Online 70.173.255.80:27010 checked 10m ago

monthly wipes moddedoxidepve
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#13,561top 61%
Last wipe27d agomonthly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Fig. 1Players on 4SG Rust PvE | No Kill | No Raid | No Decay
Fig. 2

Server performance

02040608018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:24 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for 4SG Rust PvE | No Kill | No Raid | No Decay, and is it up?

4SG Rust PvE | No Kill | No Raid | No Decay is up at this moment. The uptime it reports puts the last restart at about 3 days 16 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is 4SG Rust PvE | No Kill | No Raid | No Decay stable in the figures recorded?

The last 48 hours give an average of 75 server fps and a floor of 74. Counted at its highest: 80,678 entities, buildings, deployables and the rest of the world included. 4,063 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for 4SG Rust PvE | No Kill | No Raid | No Decay?

No region is published by 4SG Rust PvE | No Kill | No Raid | No Decay. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 70.173.255.80:27010.

What Rust version is recorded for 4SG Rust PvE | No Kill | No Raid | No Decay?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on 4SG Rust PvE | No Kill | No Raid | No Decay. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on 4SG Rust PvE | No Kill | No Raid | No Decay?

0 of 100 slots on 4SG Rust PvE | No Kill | No Raid | No Decay are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1.

Against other Rust servers, where is 4SG Rust PvE | No Kill | No Raid | No Decay placed?

Within the top 61% of all ranked servers: 4SG Rust PvE | No Kill | No Raid | No Decay at #13,561 for player hours, seven days recorded.

Wipe data

On 4SG Rust PvE | No Kill | No Raid | No Decay, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 1 hours after the latest wipe the crowd was at its peak.

On 4SG Rust PvE | No Kill | No Raid | No Decay, when do wipes occur?

At 4SG Rust PvE | No Kill | No Raid | No Decay the only wipe is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 27 days 22 hours ago. The tags state a wipe schedule of one wipe a month.

Map and rules

Which settings does 4SG Rust PvE | No Kill | No Raid | No Decay run, and what rules?

The name of 4SG Rust PvE | No Kill | No Raid | No Decay records no gather rate. The group limit is 8 players, the game's default. roleplay, towns, jobs and roleplay rules, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for 4SG Rust PvE | No Kill | No Raid | No Decay?

4SG Rust PvE | No Kill | No Raid | No Decay runs a procedural map of size 4,096 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.

Lists and filters

Where does 4SG Rust PvE | No Kill | No Raid | No Decay appear among the Rust Graphs lists and filters?

These Rust Graphs lists include 4SG Rust PvE | No Kill | No Raid | No Decay: Modded Rust servers, PvE Rust servers, plotted and Rust roleplay servers. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

On 4SG Rust PvE | No Kill | No Raid | No Decay, what is meant by each tag?

The game's server browser reads these tags from 4SG Rust PvE | No Kill | No Raid | No Decay: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^r (Roleplay): Roleplay: that is the server type; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is 4SG Rust PvE | No Kill | No Raid | No Decay joined?

Enter client.connect 70.173.255.80:27010 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/4sg.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^r,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players Slots: 100.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^r
Roleplay Roleplay: that is the server type.
^p
PvE No player combat: the threat comes from the world.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded