StatusLive Servers online11,628 Players40,486 Populated2,849 Wiped · 3 h130 Interval5 min Date30 OCT 2026

DWG RG-S13092Server sheetchecked 7d ago

Medieval Total Conversion - Test

Offline 72.136.104.132:28015 checked 7d ago

moddedcarbon
Connect
Players now 1/ 50 2% full
7-day average0peak –
Rank#13,092top 59%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Medieval Total Conversion - Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Medieval Total Conversion - Test online, and what uptime has been recorded?

Medieval Total Conversion - Test is offline at this moment; 7 days 20 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 21 October 2026.

What location is recorded for Medieval Total Conversion - Test?

No region is published by Medieval Total Conversion - Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 72.136.104.132:28015.

On which Rust version is Medieval Total Conversion - Test running?

The platform is Windows and the version is Rust network protocol 2634 and build 167781 on Medieval Total Conversion - Test. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on Medieval Total Conversion - Test?

Medieval Total Conversion - Test is not responding at the latest refresh; the last record of it online is 7 days 20 hours ago.

Against other Rust servers, where is Medieval Total Conversion - Test placed?

Over the last seven days, Medieval Total Conversion - Test records #13,092 for player hours: the top 59% of all ranked servers.

Wipe data

On Medieval Total Conversion - Test, when do wipes occur?

The record of Medieval Total Conversion - Test's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 8 days 7 hours ago.

Settings

What settings and rules apply on Medieval Total Conversion - Test?

No gather rate is stated in the name of Medieval Total Conversion - Test. Eight players per group: the default for the game. It runs the primitive game mode, no guns: bows, spears and melee. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.

What is the map for Medieval Total Conversion - Test?

A procedural map, generated by the game, is what Medieval Total Conversion - Test runs.

Tags

On Rust Graphs, which lists and filters contain Medieval Total Conversion - Test?

The Rust Graphs lists that carry Medieval Total Conversion - Test are: Modded Rust servers and Primitive Rust servers, drawn as graphs. These filters on the server list return it: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on Medieval Total Conversion - Test?

gmprimitive (Game mode): No guns: bows, spears and melee only, in primitive mode; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here are the tags Medieval Total Conversion - Test publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join Medieval Total Conversion - Test?

Enter client.connect 72.136.104.132:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmprimitive,cs167781,ts8,^z,^y

Game

gmprimitive
Game mode No guns: bows, spears and melee only, in primitive mode.
mp50
Max players 50 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded