DWG RG-S13092Server sheetchecked 7d ago
Medieval Total Conversion - Test
Offline 72.136.104.132:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is Medieval Total Conversion - Test online, and what uptime has been recorded?
Medieval Total Conversion - Test is offline at this moment; 7 days 20 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 21 October 2026.
What location is recorded for Medieval Total Conversion - Test?
No region is published by Medieval Total Conversion - Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 72.136.104.132:28015.
On which Rust version is Medieval Total Conversion - Test running?
The platform is Windows and the version is Rust network protocol 2634 and build 167781 on Medieval Total Conversion - Test. To join, your game must be on the same protocol; Steam handles the update.
Player data
What player count is recorded on Medieval Total Conversion - Test?
Medieval Total Conversion - Test is not responding at the latest refresh; the last record of it online is 7 days 20 hours ago.
Against other Rust servers, where is Medieval Total Conversion - Test placed?
Over the last seven days, Medieval Total Conversion - Test records #13,092 for player hours: the top 59% of all ranked servers.
Wipe data
On Medieval Total Conversion - Test, when do wipes occur?
The record of Medieval Total Conversion - Test's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 8 days 7 hours ago.
Settings
What settings and rules apply on Medieval Total Conversion - Test?
No gather rate is stated in the name of Medieval Total Conversion - Test. Eight players per group: the default for the game. It runs the primitive game mode, no guns: bows, spears and melee. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.
What is the map for Medieval Total Conversion - Test?
A procedural map, generated by the game, is what Medieval Total Conversion - Test runs.
Tags
On Rust Graphs, which lists and filters contain Medieval Total Conversion - Test?
The Rust Graphs lists that carry Medieval Total Conversion - Test are: Modded Rust servers and Primitive Rust servers, drawn as graphs. These filters on the server list return it: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on Medieval Total Conversion - Test?
gmprimitive (Game mode): No guns: bows, spears and melee only, in primitive mode; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here are the tags Medieval Total Conversion - Test publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
By what method do you join Medieval Total Conversion - Test?
Enter client.connect 72.136.104.132:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmprimitive,cs167781,ts8,^z,^y
Game
gmprimitive
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.