Fig. 1Players on Nuclear 3xRG-S15341-01 · Sheet 1 of 12
Fig. 2
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S15341-02 · Sheet 2 of 12
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S15341-03 · Sheet 3 of 12
Schedule
Wipe schedule
fixed weekdays
Next wipe Thursday 29 October, 17:52 UTC, in 11h.
Every Monday at 17:53 and every Thursday at 17:52 UTC · high confidence
usual gap3.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes
Coming wipes
11hThu 29 Oct, 17:52 UTC
4d 11hMon 2 Nov, 17:53 UTC
7d 12hThu 5 Nov, 19:00 UTCFW
11d 11hMon 9 Nov, 17:53 UTC
14d 11hThu 12 Nov, 17:52 UTC
18d 11hMon 16 Nov, 17:53 UTC
21d 11hThu 19 Nov, 17:52 UTC
25d 11hMon 23 Nov, 17:53 UTC
The first 48 hours of its last wipes
Mon 26 OctThu 22 OctMon 19 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ScheduleExpected wipesRG-S15341-04 · Sheet 4 of 12
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 17:53 UTC2d ago
0
–
running
0
Thu 22 Oct, 17:52 UTC6d ago
0
–
4 days
0
Mon 19 Oct, 17:53 UTC9d ago
0
–
3 days
0
Thu 15 Oct, 17:54 UTC13d ago
0
–
4 days
0
Mon 12 Oct, 17:54 UTC16d ago
0
–
3 days
0
Thu 8 Oct, 17:53 UTC20d ago
0
–
4 days
0
Mon 5 Oct, 17:53 UTC23d ago
0
–
3 days
0
Thu 1 Oct, 17:57 UTCFW27d ago
1
halved by day 1
4 days
0
Mon 28 Sep, 17:53 UTC30d ago
0
–
3 days
0
Thu 24 Sep, 17:53 UTC34d ago
0
–
4 days
0
Mon 21 Sep, 17:53 UTC37d ago
0
–
3 days
0
Thu 17 Sep, 17:56 UTC41d ago
0
–
4 days
0
Mon 14 Sep, 17:54 UTC44d ago
0
–
3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S15341-05 · Sheet 5 of 12
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
Is Nuclear 3x online, and what uptime has been recorded?
Nuclear 3x is up at this moment. The uptime it reports puts the last restart at about 2 days 11 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.
2.
How does Nuclear 3x perform, as measured?
The last 48 hours give an average of 45 server fps and a floor of 35. Counted at its highest: 71,096 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,335 MB. A climbing entity count and low fps are the source of what players feel as lag.
3.
In which location is Nuclear 3x hosted?
No region is published by Nuclear 3x. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 72.73.28.150:28000.
4.
On which Rust version is Nuclear 3x running?
On Linux, Nuclear 3x runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Population
5.
What does the population history show for Nuclear 3x?
Current player count on Nuclear 3x: 0, of 50 slots. The seven-day mean on this server is 0 players.
6.
Against other Rust servers, where is Nuclear 3x placed?
Within the top 69% of all ranked servers: Nuclear 3x at #15,341 for player hours, seven days recorded.
Wipe times
7.
What happens on Nuclear 3x on the day of a wipe?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.
8.
What wipe schedule has been recorded for Nuclear 3x?
The wipe rhythm at Nuclear 3x is every Monday at 17:53 and every Thursday at 17:52 UTC. It is due to wipe next on Thursday 29 October at 17:52 UTC. The world it runs now was made 2 days 12 hours ago. The tags state a weekly wipe schedule.
Rules and settings
9.
What settings and rules apply on Nuclear 3x?
The name records 3x gather for Nuclear 3x. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. Its own label is vanilla, meaning no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.
10.
Which map has Nuclear 3x loaded?
Nuclear 3x runs a procedural map of size 3,500 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Nuclear Map Generation.
Tags
11.
Where does Nuclear 3x appear among the Rust Graphs lists and filters?
On Rust Graphs, Nuclear 3x is placed in these lists: 3x Rust servers, plotted and Modded Rust servers. It is returned by these filters on the server list: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 3x.
12.
On Nuclear 3x, what is meant by each tag?
The game's server browser reads these tags from Nuclear 3x: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^w (Weekly): A wipe occurs every week; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
13.
By whom is Nuclear 3x run?
A nucleargaming.io hostname is published by Nuclear 3x, as it is by 3 other servers we track; the same operator most likely runs them.
Connect
14.
By what method do you join Nuclear 3x?
In Rust, press F1 and type client.connect 72.73.28.150:28000 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://nucleargaming.io.
NotesAnswered from the figuresRG-S15341-11 · Sheet 11 of 12
Key
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^w,^v,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeThe mode is vanilla survival.
mp50
Max playersThe slot count is 50.
ts8
Group limitThe default team size of 8 applies.
v2635
ProtocolTo join, your game must be on protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingStandard network layer: RakNet.
$r?
Region codeRegion code not set.
Wipe schedule
^w
WeeklyA wipe occurs every week.
Difficulty
^v
VanillaNo changed rates, kits or rules: the game as Facepunch ships it.
Mods and access
^z
ModdedThe game is changed by plugins or settings; the listing is Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
KeyTag string decodedRG-S15341-12 · Sheet 12 of 12