DWG RG-S15307Server sheetchecked 17d ago
Chip's Test Server
Offline 73.82.177.252:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 20:28 UTC17d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Chip's Test Server, and is it up?
Chip's Test Server is offline at this moment; 17 days 18 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 15 September 2026 is when Rust Graphs first saw it.
What location is recorded for Chip's Test Server?
A region is not published by Chip's Test Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 73.82.177.252:28015.
What Rust version is recorded for Chip's Test Server?
On Linux, Chip's Test Server runs Rust network protocol 2634 and build 167398. Steam updates your game, which must be on the same protocol for you to join.
Counts
What player count is recorded on Chip's Test Server?
Chip's Test Server is not responding at the latest refresh; the last record of it online is 17 days 18 hours ago.
Against other Rust servers, where is Chip's Test Server placed?
Over the last seven days, Chip's Test Server records #15,307 for player hours: the top 70% of all ranked servers.
Wipe times
What happens on Chip's Test Server on the day of a wipe?
At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.
On Chip's Test Server, when do wipes occur?
Chip's Test Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 17 days 20 hours ago.
Settings
Which settings does Chip's Test Server run, and what rules?
No gather rate is stated in the name of Chip's Test Server. No limit is published beyond the default: 8 players per group. It runs the primitive game mode, no guns: bows, spears and melee. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
Which map has Chip's Test Server loaded?
Chip's Test Server runs a procedural map, which the game generates.
Lists and filters
On Rust Graphs, which lists and filters contain Chip's Test Server?
The Rust Graphs lists that carry Chip's Test Server are: Modded Rust servers and Primitive Rust servers, drawn as graphs. On the server list, these filters bring it up: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Chip's Test Server, what is meant by each tag?
gmprimitive (Game mode): Bows, spears and melee are the only weapons; guns are absent in primitive; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): Build: 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Chip's Test Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
By what method do you join Chip's Test Server?
In Rust, press F1 and type client.connect 73.82.177.252:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp5,ptrak,$r?,v2634,gmprimitive,cs167398,ts8,^o^z
Game
gmprimitive
mp5
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.