StatusLive Servers online11,669 Players34,137 Populated2,836 Wiped · 3 h86 Interval5 min Date29 OCT 2026

DWG RG-S15958Server sheetchecked 26d ago

Survival Legends Test

Offline NA 74.38.7.110:28025 checked 26d ago

monthly wipes moddedoxidepve
Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,958top 70% · #1584 in NA
Last wipe27d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Survival Legends Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 70% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

usual gap4.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1.5

Coming wipes

  1. 7d 15hThu 5 Nov, 19:00 UTCFW
  2. 35d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepTue 22 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:35 UTC FW27d ago 4 – running 0
Mon 28 Sep, 18:11 UTC30d ago 1 halved by day 1 3.2 days 0
Tue 22 Sep, 12:58 UTC36d ago 1 halved by day 2 6.2 days 1
Fri 18 Sep, 05:07 UTC40d ago 0 – 4.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Survival Legends Test, and is it online now?

Last seen 26 days 3 hours ago; right now Survival Legends Test is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What location is recorded for Survival Legends Test?

The NA tag is how Survival Legends Test lists itself in North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 74.38.7.110:28025.

On which Rust version is Survival Legends Test running?

Rust network protocol 2634 and build 166494 on Windows: that is what Survival Legends Test runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for Survival Legends Test?

No response from Survival Legends Test; the server was last seen 26 days 3 hours ago.

What rank has been recorded for Survival Legends Test?

Across seven days, player hours give Survival Legends Test #15,958 globally and #1,584 in North America, a top 70% position among ranked servers.

Wipe times

What happens on Survival Legends Test on the day of a wipe?

An average of 2 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1.5 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for Survival Legends Test?

The force wipe is the only wipe at Survival Legends Test, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 5 hours ago the current world was made. Its tags give a wipe schedule of one wipe per month.

Map and rules

Which settings does Survival Legends Test run, and what rules?

Gather rate for Survival Legends Test: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has Survival Legends Test loaded?

Size 6,000 with seed 339491012: that is the procedural map Survival Legends Test runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.

Filters

On Rust Graphs, which lists and filters contain Survival Legends Test?

These Rust Graphs lists include Survival Legends Test: Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

On Survival Legends Test, what is meant by each tag?

Tags published by Survival Legends Test, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): 5 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166494 (Build): 166494 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The browser's listing places it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Survival Legends Test joined?

In Rust, press F1 and type client.connect 74.38.7.110:28025 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://survivallegendshosting.net/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^m,NA,^p,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players 5 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs166494
Build 166494 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America The browser's listing places it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded