StatusLive Servers online11,618 Players39,799 Populated2,961 Wiped · 3 h88 Interval5 min Date29 OCT 2026

DWG RG-S6204Server sheetchecked 8m ago

Degenerate's Zombie Survival

Online NA 75.24.125.243:28015 checked 8m ago

monthly wipes moddedoxidepvepremium
Connect
Players now 0/ 100 0% full
7-day average0peak 2
Rank#6,204top 28% · #999 in NA
Last wipe27d agomonthly schedule
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75108:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Fig. 1Players on Degenerate's Zombie Survival
Fig. 2

Server performance

02040608008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers, top 54% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 7d 11hThu 5 Nov, 19:00 UTCFW
  2. 35d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 42 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:03 UTC FW27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Degenerate's Zombie Survival online, and what uptime has been recorded?

At this moment Degenerate's Zombie Survival is online. The uptime it reports puts the last restart at about 4 days 12 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

Is Degenerate's Zombie Survival stable in the figures recorded?

46 server fps on average over the last 48 hours, and never under 8. Counted at its highest: 233,123 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 9,235 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Degenerate's Zombie Survival?

In North America Degenerate's Zombie Survival lists itself, tagged NA. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 75.24.125.243:28015.

On which Rust version is Degenerate's Zombie Survival running?

On Windows, Degenerate's Zombie Survival runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for Degenerate's Zombie Survival?

At the last refresh, Degenerate's Zombie Survival recorded 0 players across 100 slots. Averaged across seven days, the player count is 0, with a peak of 2. Over the last 48 hours the busiest hour was 10:00 UTC, at an average of 0 players.

Against other Rust servers, where is Degenerate's Zombie Survival placed?

The same seven-day player-hour count places Degenerate's Zombie Survival at #999 within North America, #6,204 across all ranked servers and in the top 28% of them.

Wipe data

On Degenerate's Zombie Survival, what does the data show for wipe day?

The recent wipes averaged a busiest count of 2 players. 42 hours after the latest wipe, the crowd peaked.

On Degenerate's Zombie Survival, when do wipes occur?

Once a month, with the force wipe, is when Degenerate's Zombie Survival wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 8 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Map and rules

Which settings does Degenerate's Zombie Survival run, and what rules?

No gather rate is stated in the name of Degenerate's Zombie Survival. Eight players per group: the default for the game. It runs the pve game mode, no fighting other players. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. The server admits players with Rust's premium status only. VAC is on: that is Valve's anti-cheat.

On which map is Degenerate's Zombie Survival played?

Seed 1 and size 4,750 define the procedural map Degenerate's Zombie Survival generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain Degenerate's Zombie Survival?

The Rust Graphs lists that carry Degenerate's Zombie Survival are: Modded Rust servers, PvE Rust servers, plotted, Rust zombie servers, plotted and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Game mode: PvE and Premium; Server tag: Monthly ^m, PvE ^p, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meaning is attached to each tag on Degenerate's Zombie Survival?

The game's server browser reads these tags from Degenerate's Zombie Survival: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^p (PvE): Player fights are off; the world supplies the danger; ^q (Premium): The server admits players with Rust's premium status only; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The server browser lists it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join Degenerate's Zombie Survival?

Connect with client.connect 75.24.125.243:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. The server admits players with Rust's premium status only. https://discord.com/invite/N7XbpghRpC is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,^m,NA,gmrust,cs168909,^q,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players 100 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^q
Premium The server admits players with Rust's premium status only.
^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded