StatusLive Servers online11,628 Players37,519 Populated2,946 Wiped · 3 h101 Interval5 min Date28 OCT 2026

DWG RG-S14130Server sheetchecked 36d ago

Luke's PvE Rust

Offline 76.118.19.92:28015 checked 36d ago

moddedoxide
Connect
Players now 1/ 4 25% full
7-day average0peak –
Rank#14,130top 61%
Last wipe41d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Luke's PvE Rust
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 17 Sep, 00:13 UTC41d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 21 on average
21 / 400
02
[EU] Facepunch Primitive 1EU · groups of 8+ · monthly · 15 on average
6 / 400
03
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 5 on average
3 / 120
04
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 4 on average
4 / 120
05
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average
0 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Luke's PvE Rust online, and what uptime has been recorded?

Luke's PvE Rust is offline at this moment; 36 days 6 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 13 September 2026.

What location is recorded for Luke's PvE Rust?

A region is not published by Luke's PvE Rust. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 76.118.19.92:28015 is its address.

On which Rust version is Luke's PvE Rust running?

On Windows, Luke's PvE Rust runs Rust network protocol 2633 and build 163207. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on Luke's PvE Rust?

Luke's PvE Rust is not responding at the latest refresh; the last record of it online is 36 days 6 hours ago.

What rank has been recorded for Luke's PvE Rust?

Player hours over seven days place Luke's PvE Rust at #14,130, within the top 61% of ranked servers.

Wipe data

On Luke's PvE Rust, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak.

On Luke's PvE Rust, when do wipes occur?

Too few wipes are on record for Luke's PvE Rust to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 41 days 6 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for Luke's PvE Rust?

The name of Luke's PvE Rust records no gather rate. The group limit is 8 players, the game's default. It runs the primitive game mode, no guns: bows, spears and melee. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is Luke's PvE Rust played?

A procedural map, generated by the game, is what Luke's PvE Rust runs.

Tags

Where does Luke's PvE Rust appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Luke's PvE Rust are: Modded Rust servers and Primitive Rust servers, drawn as graphs. On the server list, these filters bring it up: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Luke's PvE Rust, what is meant by each tag?

Tags published by Luke's PvE Rust, and read by the game's server browser: gmprimitive (Game mode): Primitive mode leaves out guns and allows bows, spears and melee; mp4 (Max players): Slots: 4; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs163207 (Build): 163207 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join Luke's PvE Rust?

Enter client.connect 76.118.19.92:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmprimitive,cs163207,ts8,^o^z

Game

gmprimitive
Game mode Primitive mode leaves out guns and allows bows, spears and melee.
mp4
Max players Slots: 4.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol To join, your game must be on protocol 2633.
cs163207
Build 163207 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded