DWG RG-S15353Server sheetchecked 13m ago
Staging Dev Server
Online 78.47.161.198:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 01:27 UTC50m ago | – | – | – | 0 |
| Wed 28 Oct, 23:27 UTC2h ago | – | – | – | 0 |
| Wed 28 Oct, 22:27 UTC3h ago | – | – | – | 0 |
| Wed 28 Oct, 21:27 UTC4h ago | – | – | – | 0 |
| Wed 28 Oct, 20:27 UTC5h ago | – | – | – | 0 |
| Wed 28 Oct, 19:27 UTC6h ago | – | – | – | 0 |
| Wed 28 Oct, 16:57 UTC9h ago | – | – | – | 0 |
| Wed 28 Oct, 15:57 UTC10h ago | – | – | – | 0 |
| Wed 28 Oct, 13:57 UTC12h ago | – | – | – | 0 |
| Wed 28 Oct, 12:57 UTC13h ago | – | – | – | 0 |
| Wed 28 Oct, 11:57 UTC14h ago | – | – | – | 0 |
| Wed 28 Oct, 10:58 UTC15h ago | – | – | – | 0 |
| Wed 28 Oct, 10:27 UTC15h ago | – | – | – | 0 |
| Wed 28 Oct, 09:27 UTC16h ago | – | – | – | 0 |
| Wed 28 Oct, 07:57 UTC18h ago | – | – | – | 0 |
| Wed 28 Oct, 07:27 UTC18h ago | – | – | – | 0 |
| Wed 28 Oct, 05:57 UTC20h ago | – | – | – | 0 |
| Wed 28 Oct, 05:27 UTC20h ago | – | – | – | 0 |
| Wed 28 Oct, 04:57 UTC21h ago | – | – | – | 0 |
| Wed 28 Oct, 03:57 UTC22h ago | – | – | – | 0 |
Similar servers
Quick answers
Recorded details
How reliable is Staging Dev Server, and is it online now?
Staging Dev Server is up at this moment. The uptime it reports puts the last restart at about 30 minutes ago. 53 of 168 hours up over the last 7 full days, which is 32% of the time. The first sighting of it by Rust Graphs was on 21 October 2026.
Is Staging Dev Server stable in the figures recorded?
Average server fps over the last 48 hours is 254; the lowest was 251. Counted at its highest: 45,000 entities, buildings, deployables and the rest of the world included. 1,518 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for Staging Dev Server?
A region is not published by Staging Dev Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 78.47.161.198:28015 is its address.
On which Rust version is Staging Dev Server running?
On Linux, Staging Dev Server runs Rust network protocol 2635 and build 169605. Steam updates your game, which must be on the same protocol for you to join.
Population
What does the population history show for Staging Dev Server?
Current player count on Staging Dev Server: 0, of 50 slots. Averaged across seven days, the player count is 0.
In the rankings, which position does Staging Dev Server hold?
Player hours over seven days place Staging Dev Server at #15,353, within the top 69% of ranked servers.
Wipe data
On Staging Dev Server, when do wipes occur?
No wipe schedule is kept for Staging Dev Server. The world is replaced every few hours, and such resets are not wipes.
Settings
What settings and rules apply on Staging Dev Server?
Gather rate for Staging Dev Server: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.
On which map is Staging Dev Server played?
Staging Dev Server runs a procedural map of size 3,000 with seed 12345, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
On Rust Graphs, which lists and filters contain Staging Dev Server?
The Rust Graphs lists that carry Staging Dev Server are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meaning is attached to each tag on Staging Dev Server?
The game's server browser reads these tags from Staging Dev Server: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs169605 (Build): Build: 169605; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
How is Staging Dev Server joined?
Enter client.connect 78.47.161.198:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmrust,cs169605,ts8,^z,^y
Game
gmrust
mp50
ts8
v2635
cs169605
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.