StatusLive Servers online11,700 Players38,808 Populated2,943 Wiped · 3 h91 Interval5 min Date29 OCT 2026

DWG RG-S15353Server sheetchecked 13m ago

Staging Dev Server

Online 78.47.161.198:28015 checked 13m ago

moddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,353top 69%
No wipesresets57 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Fig. 1

Players

AveragePeak
0123413:0019:0003:0009:0017:0000:00

Hourly average and peak, UTC.

Fig. 1Players on Staging Dev Server
Fig. 2

Server performance

010020030040013:0019:0003:0009:0017:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 01:27 UTC50m ago – – – 0
Wed 28 Oct, 23:27 UTC2h ago – – – 0
Wed 28 Oct, 22:27 UTC3h ago – – – 0
Wed 28 Oct, 21:27 UTC4h ago – – – 0
Wed 28 Oct, 20:27 UTC5h ago – – – 0
Wed 28 Oct, 19:27 UTC6h ago – – – 0
Wed 28 Oct, 16:57 UTC9h ago – – – 0
Wed 28 Oct, 15:57 UTC10h ago – – – 0
Wed 28 Oct, 13:57 UTC12h ago – – – 0
Wed 28 Oct, 12:57 UTC13h ago – – – 0
Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10EU · groups of 8+ · weekly · 122 on average
72 / 300
02
EU Hub 01EU · groups of 1000+ · 24 on average
10 / 3300
03
RaidLabgroups of 8+ · 23 on average
200 / 50
04
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 2 on average
3 / 300
05
A Shockbyte Rust Servergroups of 8+ · 2 on average
1 / 40
06
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average
0 / 50
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Staging Dev Server, and is it online now?

Staging Dev Server is up at this moment. The uptime it reports puts the last restart at about 30 minutes ago. 53 of 168 hours up over the last 7 full days, which is 32% of the time. The first sighting of it by Rust Graphs was on 21 October 2026.

Is Staging Dev Server stable in the figures recorded?

Average server fps over the last 48 hours is 254; the lowest was 251. Counted at its highest: 45,000 entities, buildings, deployables and the rest of the world included. 1,518 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Staging Dev Server?

A region is not published by Staging Dev Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 78.47.161.198:28015 is its address.

On which Rust version is Staging Dev Server running?

On Linux, Staging Dev Server runs Rust network protocol 2635 and build 169605. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for Staging Dev Server?

Current player count on Staging Dev Server: 0, of 50 slots. Averaged across seven days, the player count is 0.

In the rankings, which position does Staging Dev Server hold?

Player hours over seven days place Staging Dev Server at #15,353, within the top 69% of ranked servers.

Wipe data

On Staging Dev Server, when do wipes occur?

No wipe schedule is kept for Staging Dev Server. The world is replaced every few hours, and such resets are not wipes.

Settings

What settings and rules apply on Staging Dev Server?

Gather rate for Staging Dev Server: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is Staging Dev Server played?

Staging Dev Server runs a procedural map of size 3,000 with seed 12345, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Staging Dev Server?

The Rust Graphs lists that carry Staging Dev Server are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on Staging Dev Server?

The game's server browser reads these tags from Staging Dev Server: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs169605 (Build): Build: 169605; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

How is Staging Dev Server joined?

Enter client.connect 78.47.161.198:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169605,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players The slot count is 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs169605
Build Build: 169605.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded