StatusLive Servers online11,618 Players32,056 Populated2,785 Wiped · 3 h68 Interval5 min Date29 OCT 2026

DWG RG-S8003Server sheetchecked 10m ago

Development Server

Online 80.242.59.83:35090 checked 10m ago

moddedcarbon
Connect
Players now 0/ 2000 0% full
7-day average0peak 2
Rank#8,003top 36%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Fig. 1Players on Development Server
Fig. 2

Server performance

020040060080006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap6.8 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctFri 16 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 09:48 UTC5d ago 2 – running 0
Fri 16 Oct, 13:46 UTC12d ago 4 halved by day 1 6.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
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124 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
0 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
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05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Development Server, and is it up?

Development Server is up at this moment. The uptime it reports puts the last restart at about 3 days 11 hours ago. 158 of 168 hours up over the last 7 full days, which is 94% of the time. First seen by Rust Graphs on 15 October 2026.

What does the recorded performance of Development Server show?

Average server fps over the last 48 hours is 401; the lowest was 251. Counted at its highest: 140,365 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,906 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Development Server?

A region is not published by Development Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 80.242.59.83:35090.

What Rust version is recorded for Development Server?

On Windows, Development Server runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on Development Server?

Current player count on Development Server: 0, of 2,000 slots. Averaged across seven days, the player count is 0, with a peak of 2.

Against other Rust servers, where is Development Server placed?

Player hours over seven days place Development Server at #8,003, within the top 36% of ranked servers.

Schedules

What is recorded on Development Server on wipe day?

At their busiest, its recent wipes drew 3 players on average. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 1.

On Development Server, when do wipes occur?

Too few wipes are on record for Development Server to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 5 days 19 hours ago.

Settings

Which settings does Development Server run, and what rules?

No gather rate is stated in the name of Development Server. 150 players per group at most. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. VAC is off: that is Valve's anti-cheat.

On which map is Development Server played?

Development Server runs a procedural map of size 4,750 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Filters

Where does Development Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Development Server are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on Development Server?

The game's server browser reads these tags from Development Server: gmrust (Game mode): Standard survival, as Rust plays; mp2000 (Max players): Slots: 2,000; ts150 (Group limit): The team limit is 150; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Which operator runs Development Server?

Development Server publishes a miragerust.com hostname. 15 other servers we track publish one too, so the same operator most likely runs them.

Connect

How is Development Server joined?

In Rust, press F1 and type client.connect 80.242.59.83:35090 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://miragerust.gg/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2000,ptrak,$r?,v2635,gmrust,cs168909,ts150,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp2000
Max players Slots: 2,000.
ts150
Group limit The team limit is 150.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded