StatusLive Servers online11,736 Players72,836 Populated3,680 Wiped · 3 h131 Interval5 min Date28 OCT 2026

DWG RG-S5570Server sheetchecked 11m ago

Eight O Clock

Online EU 85.14.198.211:28015 checked 11m ago

monthly wipes moddedoxidepve
Connect
Players now 1/ 10 10% full
7-day average0peak 2
Rank#5,570top 25% · #1803 in EU
Last wipe17d agomonthly schedule
Next wipe8d 5hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.511.5214:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Fig. 1Players on Eight O Clock
Fig. 2

Server performance

01020304014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers, top 62% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence

usual gap9.3 daysbetween real wipes
wipe-day peak2players, last three wipes

Coming wipes

  1. 8d 5hThu 5 Nov, 19:00 UTCFW
  2. 36d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 11 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 12:46 UTC17d ago 3 – running 1
Fri 2 Oct, 05:36 UTC26d ago 0 – 9.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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the same kind of game, then region, group limit, rate and wipes
01
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02
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03
[PvE] Relic Europe | No Killing | No Raiding | No DecayEU · groups of 30+ · monthly · 31 on average
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04
[EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 27 on average
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05
Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetEU · no group limit · 1x · monthly · 25 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Eight O Clock, and is it online now?

At this moment Eight O Clock is online. Counted from its reported uptime, the last restart was about 4 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does Eight O Clock perform, as measured?

Average server fps over the last 48 hours is 30; the lowest was 25. Counted at its highest: 86,840 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,715 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Eight O Clock?

In Europe Eight O Clock lists itself, tagged EU. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 85.14.198.211:28015 is its address.

What Rust version is recorded for Eight O Clock?

Rust network protocol 2635 and build 168909 on Linux: that is what Eight O Clock runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on Eight O Clock?

1 of 10 slots on Eight O Clock are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 2. Averaged over the last 48 hours, the player count is highest at 20:00 UTC: 2 players.

What rank has been recorded for Eight O Clock?

Across seven days, player hours give Eight O Clock #5,570 globally and #1,803 in Europe, a top 25% position among ranked servers.

Wipe data

On Eight O Clock, what does the data show for wipe day?

At their busiest, its recent wipes drew 2 players on average. 3 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for Eight O Clock?

Once a month, with the force wipe, is when Eight O Clock wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 17 days ago the current world was made. A wipe every month is the schedule its tags set out.

Rules and settings

Which settings does Eight O Clock run, and what rules?

The name of Eight O Clock records no gather rate. The group limit is 8 players, the game's default. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for Eight O Clock?

Size 5,000 with seed 1234567890: that is the procedural map Eight O Clock runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.

Lists and filters

Where does Eight O Clock appear among the Rust Graphs lists and filters?

On Rust Graphs, Eight O Clock is placed in these lists: Europe servers, plotted, Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

On Eight O Clock, what is meant by each tag?

gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): The server browser lists it under Europe are the tags Eight O Clock publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join Eight O Clock?

In Rust, press F1 and type client.connect 85.14.198.211:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^m,EU,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded