DWG RG-S8572Server sheetchecked 7m ago
SoftNet
Online EU 85.49.251.3:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers, top 74% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is SoftNet, and is it online now?
Right now, SoftNet is recorded as online. Counted from its reported uptime, the last restart was about 2 days 5 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 7 October 2026 is when Rust Graphs first saw it.
How does SoftNet perform, as measured?
69 server fps on average over the last 48 hours, and never under 23. Counted at its highest: 114,630 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,773 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for SoftNet?
The EU tag is how SoftNet lists itself in Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 85.49.251.3:28015.
What Rust version is recorded for SoftNet?
Rust network protocol 2635 and build 168909 on Linux: that is what SoftNet runs. To join, your game must be on the same protocol; Steam handles the update.
Player data
What does the population history show for SoftNet?
Current player count on SoftNet: 1, of 100 slots. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 03:00 UTC: 1 players.
Against other Rust servers, where is SoftNet placed?
Across seven days, player hours give SoftNet #8,572 globally and #2,148 in Europe, a top 39% position among ranked servers.
Schedules
On SoftNet, when do wipes occur?
The estimate of SoftNet's next wipe is drawn from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 26 days ago. A wipe every month is the schedule its tags set out.
Settings
Which settings does SoftNet run, and what rules?
The name of SoftNet records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Community is its tab in the server browser. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.
Which map has SoftNet loaded?
SoftNet runs a procedural map of size 4,500 with seed 367222608, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does SoftNet appear among the Rust Graphs lists and filters?
These Rust Graphs lists include SoftNet: Europe servers, plotted, Rust community servers, plotted, Rust tutorial servers and Vanilla Rust servers. On the server list, these filters bring it up: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly.
On SoftNet, what is meant by each tag?
Tags published by SoftNet, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^t (Tutorial on): Facepunch's tutorial is available here for new players; EU (Europe): The server browser lists it under Europe. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Which operator runs SoftNet?
A sftn.eu hostname is published by SoftNet, as it is by 1 other server we track; the same operator most likely runs them.
How to join
How is SoftNet joined?
Connect with client.connect 85.49.251.3:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp100,ptrak,$r?,v2635,^m,^v,EU,^t,gmrust,cs168909,ts8
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^t
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.