DWG RG-S9284Server sheetchecked 7h ago
Rust 6K | Procedural Map
Offline 89.197.85.94:28115 checked 7h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 16:53 UTC8h ago | – | – | – | 1 |
| Wed 28 Oct, 16:11 UTC8h ago | – | – | – | 2 |
| Wed 28 Oct, 15:51 UTC9h ago | – | – | – | 2 |
| Wed 28 Oct, 15:24 UTC9h ago | – | – | – | 2 |
| Mon 26 Oct, 15:01 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 12:09 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 11:45 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 11:00 UTC2d ago | 2 | held half | 2.2 days | 1 |
Similar servers
Quick answers
Server data
How reliable is Rust 6K | Procedural Map, and is it online now?
Rust 6K | Procedural Map is offline at this moment; 7 hours ago is when it was last seen. Counted from its reported uptime, the last restart was about 5 minutes ago. 15 of 168 hours up over the last 7 full days, which is 9% of the time. First seen by Rust Graphs on 4 October 2026.
How does Rust 6K | Procedural Map perform, as measured?
The last 48 hours give an average of 107 server fps and a floor of 107. Counted at its highest: 121,158 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,723 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is Rust 6K | Procedural Map hosted?
A region is not published by Rust 6K | Procedural Map. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 89.197.85.94:28115 is its address.
What Rust version is recorded for Rust 6K | Procedural Map?
Rust network protocol 2635 and build 168909 on Windows: that is what Rust 6K | Procedural Map runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
What player count is recorded on Rust 6K | Procedural Map?
The latest refresh records Rust 6K | Procedural Map as offline, last seen 7 hours ago. The seven-day mean is 0 players; the peak over the same period is 2. Averaged over the last 48 hours, the player count is highest at 21:00 UTC: 1 players.
In the rankings, which position does Rust 6K | Procedural Map hold?
Over the last seven days, Rust 6K | Procedural Map records #9,284 for player hours: the top 42% of all ranked servers.
Schedules
What wipe schedule has been recorded for Rust 6K | Procedural Map?
No wipe schedule is kept for Rust 6K | Procedural Map. The world is replaced every few hours, and such resets are not wipes.
Settings
What settings and rules apply on Rust 6K | Procedural Map?
Gather rate for Rust 6K | Procedural Map: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Which map has Rust 6K | Procedural Map loaded?
Seed 561201300 and size 5,000 define the procedural map Rust 6K | Procedural Map generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
On Rust Graphs, which lists and filters contain Rust 6K | Procedural Map?
These Rust Graphs lists include Rust 6K | Procedural Map: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meaning is attached to each tag on Rust 6K | Procedural Map?
gmrust (Game mode): Survival in standard Rust style; mp20 (Max players): The slot count is 20; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Rust 6K | Procedural Map publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
By what method do you join Rust 6K | Procedural Map?
Connect with client.connect 89.197.85.94:28115: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp20
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.