StatusLive Servers online11,642 Players45,345 Populated3,112 Wiped · 3 h106 Interval5 min Date29 OCT 2026

DWG RG-S9266Server sheetchecked 1d ago

Celestial Dev

Offline NA · us5 91.229.114.222:28015 checked 1d ago

moddedcarbon
Connect
Players now 0/ 8 0% full
7-day average0peak 1
Rank#9,266top 42% · #1240 in NA
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75112:0014:0015:0017:0018:0020:00

Hourly average and peak, UTC.

Fig. 1Players on Celestial Dev
Fig. 2

Server performance

02040608012:0014:0015:0017:0018:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep5 Oct10 Oct24 Oct29 Oct

Top 42% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 3 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 22:10 UTC8d ago 1 – running 0
Sat 3 Oct, 17:26 UTC25d ago 1 – 17.2 days 0
Sat 26 Sep, 19:42 UTC32d ago 1 halved by day 1 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Celestial Dev, and is it up?

Last seen 36 hours ago; right now Celestial Dev is offline. The uptime it reports puts the last restart at about 3 hours ago. 13 of 168 hours up over the last 7 full days, which is 8% of the time. The first sighting of it by Rust Graphs was on 25 September 2026.

What does the recorded performance of Celestial Dev show?

The last 48 hours give an average of 43 server fps and a floor of 13. Counted at its highest: 13,884 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,605 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Celestial Dev hosted?

In North America, Celestial Dev appears with the NA tag; the region code given is us5. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 91.229.114.222:28015 is its address.

What Rust version is recorded for Celestial Dev?

On Linux, Celestial Dev runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on Celestial Dev?

No response from Celestial Dev; the server was last seen 36 hours ago. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 12:00 UTC: 1 players.

What rank has been recorded for Celestial Dev?

Celestial Dev also measures #1,240 in North America on the same seven-day player-hour count, at #9,266 globally and in the top 42% of ranked servers.

Schedules

What happens on Celestial Dev on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.

What wipe schedule has been recorded for Celestial Dev?

No next wipe can be predicted for Celestial Dev: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 8 days 10 hours ago the current world was made.

Settings

What settings and rules apply on Celestial Dev?

The name of Celestial Dev records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

On which map is Celestial Dev played?

Celestial Dev runs a procedural map of size 3,584 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: COLONY.

Filters

On Rust Graphs, which lists and filters contain Celestial Dev?

These Rust Graphs lists include Celestial Dev: Modded Rust servers and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On Celestial Dev, what is meant by each tag?

Tags published by Celestial Dev, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp8 (Max players): Slots: 8; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $rus5 (Region code): The region code recorded is us5; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

By whom is Celestial Dev run?

A joinmyga.me hostname is published by Celestial Dev, as it is by 18 other servers we track; the same operator most likely runs them.

Joining the server

How is Celestial Dev joined?

Enter client.connect 91.229.114.222:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp8,ptrak,$rus5,v2635,NA,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp8
Max players Slots: 8.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$rus5
Region code The region code recorded is us5.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded