StatusLive Servers online11,655 Players43,200 Populated2,897 Wiped · 3 h105 Interval5 min Date30 OCT 2026

DWG RG-S6300Server sheetchecked 8m ago

[US] Nightshade [PvPvE | Events | QoL Mods]

Online 91.229.114.24:28079 checked 8m ago

monthly wipes moddedcarbonpve
Connect
Players now 0/ 50 0% full
7-day average0peak 3
Rank#6,300top 28%
Last wipe28d agomonthly schedule
Next wipe6d 15hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123404:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Fig. 1Players on [US] Nightshade [PvPvE | Events | QoL Mods]
Fig. 2

Server performance

02040608004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. 6d 15hThu 5 Nov, 19:00 UTCFW
  2. 34d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:03 UTC FW28d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 37 on average
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for [US] Nightshade [PvPvE | Events | QoL Mods], and is it up?

Right now, [US] Nightshade [PvPvE | Events | QoL Mods] is recorded as online. Counted from its reported uptime, the last restart was about 16 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

How does [US] Nightshade [PvPvE | Events | QoL Mods] perform, as measured?

The last 48 hours give an average of 60 server fps and a floor of 56. Counted at its highest: 62,748 entities, buildings, deployables and the rest of the world included. 3,296 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for [US] Nightshade [PvPvE | Events | QoL Mods]?

North America, where the name of [US] Nightshade [PvPvE | Events | QoL Mods] points, comes with no region tag but a region code of us5. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 91.229.114.24:28079.

On which Rust version is [US] Nightshade [PvPvE | Events | QoL Mods] running?

On Linux, [US] Nightshade [PvPvE | Events | QoL Mods] runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on [US] Nightshade [PvPvE | Events | QoL Mods]?

At the last refresh, [US] Nightshade [PvPvE | Events | QoL Mods] recorded 0 players across 50 slots. Averaged across seven days, the player count is 0, with a peak of 3. Averaged over the last 48 hours, the player count is highest at 02:00 UTC: 3 players.

What rank has been recorded for [US] Nightshade [PvPvE | Events | QoL Mods]?

Within the top 28% of all ranked servers: [US] Nightshade [PvPvE | Events | QoL Mods] at #6,300 for player hours, seven days recorded.

Wipe data

On [US] Nightshade [PvPvE | Events | QoL Mods], what does the data show for wipe day?

At their busiest, its recent wipes drew 3 players on average. At 3 hours after the latest wipe the crowd was at its peak.

On [US] Nightshade [PvPvE | Events | QoL Mods], when do wipes occur?

Once a month, with the force wipe, is when [US] Nightshade [PvPvE | Events | QoL Mods] wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 28 days 9 hours ago. A wipe every month is the schedule its tags set out.

Map and rules

Which settings does [US] Nightshade [PvPvE | Events | QoL Mods] run, and what rules?

Gather rate for [US] Nightshade [PvPvE | Events | QoL Mods]: not stated in the name. The group limit is 8 players, the game's default. It runs the pve game mode, no fighting other players. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

Which map has [US] Nightshade [PvPvE | Events | QoL Mods] loaded?

[US] Nightshade [PvPvE | Events | QoL Mods] runs a procedural map of size 3,500 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.

Lists and filters

Where does [US] Nightshade [PvPvE | Events | QoL Mods] appear among the Rust Graphs lists and filters?

These Rust Graphs lists include [US] Nightshade [PvPvE | Events | QoL Mods]: Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Which meaning is attached to each tag on [US] Nightshade [PvPvE | Events | QoL Mods]?

Tags published by [US] Nightshade [PvPvE | Events | QoL Mods], and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): The region code recorded is us5; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^p (PvE): Player fights are off; the world supplies the danger; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to [US] Nightshade [PvPvE | Events | QoL Mods]?

In Rust, press F1 and type client.connect 91.229.114.24:28079 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/T5h3RDXjEX.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2635,^z,^y,^m,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players The slot count is 50.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus5
Region code The region code recorded is us5.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded