Fig. 1Players on Iftes Test Server | Creative mode ON | Kits ONRG-S6838-01 · Sheet 1 of 11
Fig. 2
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S6838-02 · Sheet 2 of 11
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 31% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S6838-03 · Sheet 3 of 11
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.6 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Sun 25 OctThu 22 OctMon 19 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ScheduleExpected wipesRG-S6838-04 · Sheet 4 of 11
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 08:55 UTC13h ago
–
–
running
0
Sun 25 Oct, 06:29 UTC4d ago
1
–
–
0
Thu 22 Oct, 07:46 UTC7d ago
2
held half
2.9 days
0
Mon 19 Oct, 20:21 UTC10d ago
1
held half
2.5 days
0
Mon 19 Oct, 07:28 UTC10d ago
1
–
0.5 days
0
Sun 18 Oct, 18:08 UTC11d ago
1
–
0.6 days
0
Sun 18 Oct, 10:19 UTC11d ago
2
–
0.3 days
0
Sat 17 Oct, 18:40 UTC12d ago
2
–
0.7 days
0
Sat 17 Oct, 07:17 UTC12d ago
2
–
0.5 days
0
Fri 16 Oct, 19:31 UTC13d ago
3
–
0.5 days
0
Thu 15 Oct, 10:41 UTC14d ago
3
–
1.4 days
0
Wed 14 Oct, 12:18 UTC15d ago
1
–
0.9 days
0
Tue 13 Oct, 15:47 UTC16d ago
1
–
0.9 days
0
Thu 1 Oct, 17:49 UTCFW28d ago
1
halved by day 2
11.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S6838-05 · Sheet 5 of 11
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
What uptime is recorded for Iftes Test Server | Creative mode ON | Kits ON, and is it up?
Right now, Iftes Test Server | Creative mode ON | Kits ON is recorded as online. The uptime it reports puts the last restart at about 12 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
2.
Is Iftes Test Server | Creative mode ON | Kits ON stable in the figures recorded?
Average server fps over the last 48 hours is 60; the lowest was 60. Counted at its highest: 63,839 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,282 MB. What players feel as lag is low fps together with a climbing entity count.
3.
What location is recorded for Iftes Test Server | Creative mode ON | Kits ON?
In North America, Iftes Test Server | Creative mode ON | Kits ON appears with the NA tag; the region code given is us5. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 91.229.114.90:28132 is its address.
4.
On which Rust version is Iftes Test Server | Creative mode ON | Kits ON running?
Rust network protocol 2635 and build 168909 on Linux: that is what Iftes Test Server | Creative mode ON | Kits ON runs. Steam updates your game, which must be on the same protocol for you to join.
Population
5.
What does the population history show for Iftes Test Server | Creative mode ON | Kits ON?
Current player count on Iftes Test Server | Creative mode ON | Kits ON: 0, of 150 slots. Averaged across seven days, the player count is 0, with a peak of 2. The 48-hour peak falls at 22:00 UTC, averaging 1 players.
6.
Against other Rust servers, where is Iftes Test Server | Creative mode ON | Kits ON placed?
The same seven-day player-hour count places Iftes Test Server | Creative mode ON | Kits ON at #1,071 within North America, #6,838 across all ranked servers and in the top 31% of them.
Wipe times
7.
On Iftes Test Server | Creative mode ON | Kits ON, what does the data show for wipe day?
At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 100% of its recent wipes.
8.
Which times and days are wipes plotted at on Iftes Test Server | Creative mode ON | Kits ON?
Iftes Test Server | Creative mode ON | Kits ON wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 13 hours ago.
Settings
9.
What settings and rules apply on Iftes Test Server | Creative mode ON | Kits ON?
No gather rate is stated in the name of Iftes Test Server | Creative mode ON | Kits ON. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. It describes itself as vanilla, by which it means rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.
10.
On which map is Iftes Test Server | Creative mode ON | Kits ON played?
Iftes Test Server | Creative mode ON | Kits ON runs a procedural map of size 4,500 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.
Tags
11.
Where does Iftes Test Server | Creative mode ON | Kits ON appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Iftes Test Server | Creative mode ON | Kits ON: Modded Rust servers, Rust build servers, plotted live, Rust creative servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
12.
Which meaning is attached to each tag on Iftes Test Server | Creative mode ON | Kits ON?
The game's server browser reads these tags from Iftes Test Server | Creative mode ON | Kits ON: gmrust (Game mode): Standard survival, as Rust plays; mp150 (Max players): The slot count is 150; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): Region code: us5; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The browser's listing places it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
13.
How is Iftes Test Server | Creative mode ON | Kits ON joined?
Connect with client.connect 91.229.114.90:28132: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://codefling.com/iftebinjan.
NotesAnswered from the figuresRG-S6838-10 · Sheet 10 of 11
Key
Server tags
what each one means
Published asmp150,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeStandard survival, as Rust plays.
mp150
Max playersThe slot count is 150.
ts8
Group limitThe team limit is 8, which is the game default.
v2635
ProtocolJoin only if your game is on protocol 2635.
cs168909
Build168909 is the game build.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$rus5
Region codeRegion code: us5.
Difficulty
^v
VanillaRates, kits and rules are unchanged from Facepunch's release.
Mods and access
^o
OxideThe plugin framework is Oxide (uMod).
^z
ModdedPlugins or settings change the game, so it is listed under Modded.
Region
NA
North AmericaThe browser's listing places it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.