StatusLive Servers online11,617 Players35,735 Populated2,880 Wiped · 3 h74 Interval5 min Date29 OCT 2026

DWG RG-S14106Server sheetchecked 42d ago

[EU] Tranquility:PvE | IN DEVELOPMENT

Offline EU 93.206.141.105:28015 checked 42d ago

moddedcarbonpve
Connect
Players now 1/ 50 2% full
7-day average0peak –
Rank#14,106#2420 in EU
Last wipe44d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on [EU] Tranquility:PvE | IN DEVELOPMENT
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 241 on average
98 / 2000
02
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average
26 / 100
03
1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 34 on average
23 / 200
04
[PvE] Relic Europe | No Killing | No Raiding | No DecayEU · groups of 30+ · monthly · 31 on average
7 / 200
05
[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|EventsEU · groups of 15+ · monthly · 30 on average
7 / 140
06
RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 29 on average
12 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is [EU] Tranquility:PvE | IN DEVELOPMENT, and is it online now?

[EU] Tranquility:PvE | IN DEVELOPMENT is offline at this moment; 42 days 20 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 16 September 2026.

What location is recorded for [EU] Tranquility:PvE | IN DEVELOPMENT?

The EU tag is how [EU] Tranquility:PvE | IN DEVELOPMENT lists itself in Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 93.206.141.105:28015.

What Rust version is recorded for [EU] Tranquility:PvE | IN DEVELOPMENT?

The platform is Windows and the version is Rust network protocol 2633 and build 163207 on [EU] Tranquility:PvE | IN DEVELOPMENT. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on [EU] Tranquility:PvE | IN DEVELOPMENT?

No response from [EU] Tranquility:PvE | IN DEVELOPMENT; the server was last seen 42 days 20 hours ago.

In the rankings, which position does [EU] Tranquility:PvE | IN DEVELOPMENT hold?

The same seven-day player-hour count places [EU] Tranquility:PvE | IN DEVELOPMENT at #2,420 within Europe, #14,106 across all ranked servers and in the top – of them.

Wipe data

Which times and days are wipes plotted at on [EU] Tranquility:PvE | IN DEVELOPMENT?

[EU] Tranquility:PvE | IN DEVELOPMENT's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 44 days 10 hours ago the current world was made.

Settings

What settings and rules apply on [EU] Tranquility:PvE | IN DEVELOPMENT?

Gather rate for [EU] Tranquility:PvE | IN DEVELOPMENT: not stated in the name. No limit is published beyond the default: 8 players per group. pve, no fighting other players, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for [EU] Tranquility:PvE | IN DEVELOPMENT?

A procedural map, generated by the game, is what [EU] Tranquility:PvE | IN DEVELOPMENT runs.

Lists and filters

Where does [EU] Tranquility:PvE | IN DEVELOPMENT appear among the Rust Graphs lists and filters?

On Rust Graphs, [EU] Tranquility:PvE | IN DEVELOPMENT is placed in these lists: Europe servers, plotted, Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

On [EU] Tranquility:PvE | IN DEVELOPMENT, what is meant by each tag?

The game's server browser reads these tags from [EU] Tranquility:PvE | IN DEVELOPMENT: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs163207 (Build): The game build is 163207; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^p (PvE): No player combat: the threat comes from the world; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon; EU (Europe): In the server browser it appears under Europe. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

How is [EU] Tranquility:PvE | IN DEVELOPMENT joined?

In Rust, press F1 and type client.connect 93.206.141.105:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,EU,^z,^y,^p,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players 50 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game must match protocol 2633 to join.
cs163207
Build The game build is 163207.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded