StatusLive Servers online11,701 Players42,340 Populated3,047 Wiped · 3 h101 Interval5 min Date29 OCT 2026

DWG RG-S2408Server sheetchecked 7m ago

[ITA] Rust Italia PvE | Survival • Eventi • Build

Online 93.49.79.73:32015 checked 7m ago

moddedoxidepve
Connect
Players now 0/ 30 0% full
7-day average2peak 7
Rank#2,408top 11%
Last wipe27d agono schedule published
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0246802:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Fig. 1Players on [ITA] Rust Italia PvE | Survival • Eventi • Build
Fig. 2

Server performance

02040608002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

wipe-day peak6players, last three wipes

Coming wipes

  1. 7d 17hThu 5 Nov, 19:00 UTCFW
  2. 35d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 6, 38 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:31 UTC FW27d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is [ITA] Rust Italia PvE | Survival • Eventi • Build online, and what uptime has been recorded?

At this moment [ITA] Rust Italia PvE | Survival • Eventi • Build is online. The uptime it reports puts the last restart at about 18 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 27 September 2026 is when Rust Graphs first saw it.

Is [ITA] Rust Italia PvE | Survival • Eventi • Build stable in the figures recorded?

The last 48 hours give an average of 46 server fps and a floor of 27. Counted at its highest: 140,115 entities, buildings, deployables and the rest of the world included. 4,276 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for [ITA] Rust Italia PvE | Survival • Eventi • Build?

A region is not published by [ITA] Rust Italia PvE | Survival • Eventi • Build. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 93.49.79.73:32015.

What Rust version is recorded for [ITA] Rust Italia PvE | Survival • Eventi • Build?

Rust network protocol 2635 and build 168909 on Linux: that is what [ITA] Rust Italia PvE | Survival • Eventi • Build runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on [ITA] Rust Italia PvE | Survival • Eventi • Build?

At the last refresh, [ITA] Rust Italia PvE | Survival • Eventi • Build recorded 0 players across 30 slots. Averaged across seven days, the player count is 2, with a peak of 7. Averaged over the last 48 hours, the player count is highest at 21:00 UTC: 4 players.

What rank has been recorded for [ITA] Rust Italia PvE | Survival • Eventi • Build?

Over the last seven days, [ITA] Rust Italia PvE | Survival • Eventi • Build records #2,408 for player hours: the top 11% of all ranked servers.

Wipe data

What is recorded on [ITA] Rust Italia PvE | Survival • Eventi • Build on wipe day?

At their busiest, its recent wipes drew 6 players on average. 38 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on [ITA] Rust Italia PvE | Survival • Eventi • Build?

At [ITA] Rust Italia PvE | Survival • Eventi • Build the only wipe is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 27 days 6 hours ago.

Rules and settings

Which settings does [ITA] Rust Italia PvE | Survival • Eventi • Build run, and what rules?

Gather rate for [ITA] Rust Italia PvE | Survival • Eventi • Build: not stated in the name. The group limit is 8 players, the game's default. It runs the pve game mode, no fighting other players. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for [ITA] Rust Italia PvE | Survival • Eventi • Build?

Size 4,500 with seed 2138400164: that is the procedural map [ITA] Rust Italia PvE | Survival • Eventi • Build runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain [ITA] Rust Italia PvE | Survival • Eventi • Build?

On Rust Graphs, [ITA] Rust Italia PvE | Survival • Eventi • Build is placed in these lists: Modded Rust servers, Rust build servers, plotted live and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on [ITA] Rust Italia PvE | Survival • Eventi • Build?

Tags published by [ITA] Rust Italia PvE | Survival • Eventi • Build, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp30 (Max players): The slot count is 30; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to [ITA] Rust Italia PvE | Survival • Eventi • Build?

Connect with client.connect 93.49.79.73:32015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://discord.com/invite/j8brGFVSxB.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp30
Max players The slot count is 30.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded