DWG RG-S8651Server sheetchecked 14h ago
Hello Darkness Builder map
Offline 97.171.185.161:28017 checked 14h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Hello Darkness Builder map online, and what uptime has been recorded?
Last seen 14 hours ago; right now Hello Darkness Builder map is offline. The uptime it reports puts the last restart at about 11 hours ago. The first sighting of it by Rust Graphs was on 27 October 2026.
What does the recorded performance of Hello Darkness Builder map show?
Average server fps over the last 48 hours is 70; the lowest was 56. Counted at its highest: 51,797 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,605 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is Hello Darkness Builder map hosted?
A region is not published by Hello Darkness Builder map. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 97.171.185.161:28017.
What Rust version is recorded for Hello Darkness Builder map?
Rust network protocol 2635 and build 168909 on Windows: that is what Hello Darkness Builder map runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
What does the population history show for Hello Darkness Builder map?
Hello Darkness Builder map is not responding at the latest refresh; the last record of it online is 14 hours ago. The seven-day mean is 1 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 04:00 UTC, at an average of 1 players.
In the rankings, which position does Hello Darkness Builder map hold?
Within the top 39% of all ranked servers: Hello Darkness Builder map at #8,651 for player hours, seven days recorded.
Wipe data
On Hello Darkness Builder map, when do wipes occur?
The record of Hello Darkness Builder map's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 45 hours ago.
Settings
Which settings does Hello Darkness Builder map run, and what rules?
Gather rate for Hello Darkness Builder map: not stated in the name. Eight players per group: the default for the game. pve, no fighting other players, is the game mode. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map has Hello Darkness Builder map loaded?
Size 3,000 with seed 408953264: that is the procedural map Hello Darkness Builder map runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
Where does Hello Darkness Builder map appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Hello Darkness Builder map: Modded Rust servers, Rust build servers, plotted live and PvE Rust servers, plotted. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
On Hello Darkness Builder map, what is meant by each tag?
Tags published by Hello Darkness Builder map, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): Slots: 0; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
By what method do you join Hello Darkness Builder map?
Enter client.connect 97.171.185.161:28017 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp0
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.