StatusLive Servers online11,594 Players33,825 Populated2,852 Wiped · 3 h65 Interval5 min Date28 OCT 2026

DWG RG-S8651Server sheetchecked 14h ago

Hello Darkness Builder map

Offline 97.171.185.161:28017 checked 14h ago

moddedoxidepve
Connect
Players now 0/ ?
7-day average1peak 1
Rank#8,651top 39%
Last wipe1d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
00.250.50.75103:0005:0008:0010:0013:0015:00

Hourly average and peak, UTC.

Fig. 1Players on Hello Darkness Builder map
Fig. 2

Server performance

025507510003:0005:0008:0010:0013:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k27 Oct28 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

Is Hello Darkness Builder map online, and what uptime has been recorded?

Last seen 14 hours ago; right now Hello Darkness Builder map is offline. The uptime it reports puts the last restart at about 11 hours ago. The first sighting of it by Rust Graphs was on 27 October 2026.

What does the recorded performance of Hello Darkness Builder map show?

Average server fps over the last 48 hours is 70; the lowest was 56. Counted at its highest: 51,797 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,605 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is Hello Darkness Builder map hosted?

A region is not published by Hello Darkness Builder map. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 97.171.185.161:28017.

What Rust version is recorded for Hello Darkness Builder map?

Rust network protocol 2635 and build 168909 on Windows: that is what Hello Darkness Builder map runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for Hello Darkness Builder map?

Hello Darkness Builder map is not responding at the latest refresh; the last record of it online is 14 hours ago. The seven-day mean is 1 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 04:00 UTC, at an average of 1 players.

In the rankings, which position does Hello Darkness Builder map hold?

Within the top 39% of all ranked servers: Hello Darkness Builder map at #8,651 for player hours, seven days recorded.

Wipe data

On Hello Darkness Builder map, when do wipes occur?

The record of Hello Darkness Builder map's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 45 hours ago.

Settings

Which settings does Hello Darkness Builder map run, and what rules?

Gather rate for Hello Darkness Builder map: not stated in the name. Eight players per group: the default for the game. pve, no fighting other players, is the game mode. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Which map has Hello Darkness Builder map loaded?

Size 3,000 with seed 408953264: that is the procedural map Hello Darkness Builder map runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does Hello Darkness Builder map appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Hello Darkness Builder map: Modded Rust servers, Rust build servers, plotted live and PvE Rust servers, plotted. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

On Hello Darkness Builder map, what is meant by each tag?

Tags published by Hello Darkness Builder map, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): Slots: 0; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join Hello Darkness Builder map?

Enter client.connect 97.171.185.161:28017 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp0
Max players Slots: 0.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded