StatusLive Servers online11,697 Players44,561 Populated3,120 Wiped · 3 h101 Interval5 min Date29 OCT 2026

DWG RG-S9417Server sheetchecked 1d ago

Hello Darkness Builder map

Offline 97.247.19.87:28017 checked 1d ago

moddedoxidepve
Connect
Players now 1/ ?
7-day average0peak 1
Rank#9,417top 42%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
00.250.50.75101:0002:0003:00

Hourly average and peak, UTC.

Fig. 1Players on Hello Darkness Builder map
Fig. 2

Server performance

02040608001:0002:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]groups of 10+ · monthly · 14 on average
5 / 200
02
CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 4 on average
0 / 50
03
CZ/SK PVE!! No raid_No kill :-) RUSTUJgroups of 8+ · 3 on average
2 / 30
04
BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 3 on average
1 / 200
05
BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average
1 / 200
06
CZ/SK RELAX PVEgroups of 8+ · monthly · 3 on average
0 / 30
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Hello Darkness Builder map, and is it online now?

The current state of Hello Darkness Builder map is offline, with the last sighting 45 hours ago. Counted from its reported uptime, the last restart was about 18 hours ago. 4 of 48 hours up over the last 2 full days, which is 8% of the time. On 26 October 2026 is when Rust Graphs first saw it.

How does Hello Darkness Builder map perform, as measured?

Average server fps over the last 48 hours is 69; the lowest was 66. Counted at its highest: 50,475 entities, buildings, deployables and the rest of the world included. 1,558 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for Hello Darkness Builder map?

No region is published by Hello Darkness Builder map. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 97.247.19.87:28017.

On which Rust version is Hello Darkness Builder map running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Hello Darkness Builder map. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for Hello Darkness Builder map?

The latest refresh records Hello Darkness Builder map as offline, last seen 45 hours ago. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 03:00 UTC: 1 players.

Against other Rust servers, where is Hello Darkness Builder map placed?

Over the last seven days, Hello Darkness Builder map records #9,417 for player hours: the top 42% of all ranked servers.

Wipe data

On Hello Darkness Builder map, when do wipes occur?

Hello Darkness Builder map's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 2 days 17 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for Hello Darkness Builder map?

Gather rate for Hello Darkness Builder map: not stated in the name. Eight players per group: the default for the game. pve, no fighting other players, is the game mode. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for Hello Darkness Builder map?

Seed 408953264 and size 3,000 define the procedural map Hello Darkness Builder map generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain Hello Darkness Builder map?

The Rust Graphs lists that carry Hello Darkness Builder map are: Modded Rust servers, Rust build servers, plotted live and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

On Hello Darkness Builder map, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): The slot count is 0; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Hello Darkness Builder map publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is Hello Darkness Builder map joined?

Enter client.connect 97.247.19.87:28017 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp0
Max players The slot count is 0.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded