StatusLive Servers online11,855 Players81,723 Populated3,800 Wiped · 3 h365 Interval5 min Date29 OCT 2026

DWG RG-S15842Server sheetchecked 19d ago

Eternal AU 2x - Pre-Server

Offline OC 103.193.81.106:28030 checked 19d ago

2x biweekly wipes moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,842top 72% · #194 in OC
Last wipe21d agobiweekly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Eternal AU 2x - Pre-Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct9 Oct12 Oct14 Oct16 Oct

Top 72% of all ranked servers, top 90% in OC. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

usual gap2.9 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 20d 15hThu 19 Nov, 06:56 UTC
  3. 35d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 8 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 4, 4 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 06:56 UTC21d ago 4 – running 0
Mon 5 Oct, 09:12 UTC24d ago 1 held half 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Eternal AU 2x - Pre-Server, and is it up?

Last seen 19 days 17 hours ago; right now Eternal AU 2x - Pre-Server is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 5 October 2026 is when Rust Graphs first saw it.

What location is recorded for Eternal AU 2x - Pre-Server?

With its OC tag, Eternal AU 2x - Pre-Server lists itself in Oceania. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 103.193.81.106:28030 is its address.

On which Rust version is Eternal AU 2x - Pre-Server running?

On Linux, Eternal AU 2x - Pre-Server runs Rust network protocol 2634 and build 167058. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for Eternal AU 2x - Pre-Server?

No response from Eternal AU 2x - Pre-Server; the server was last seen 19 days 17 hours ago.

What rank has been recorded for Eternal AU 2x - Pre-Server?

Across seven days, player hours give Eternal AU 2x - Pre-Server #15,842 globally and #194 in Oceania, a top 72% position among ranked servers.

Wipe times

What is recorded on Eternal AU 2x - Pre-Server on wipe day?

The recent wipes averaged a busiest count of 2 players. At 4 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

What wipe schedule has been recorded for Eternal AU 2x - Pre-Server?

Its tag is followed for the prediction: too few of Eternal AU 2x - Pre-Server's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 21 days 8 hours ago the current world was made. A wipe schedule of one wipe every two weeks is listed in its tags.

Map and rules

What settings and rules apply on Eternal AU 2x - Pre-Server?

2x gather is stated in the name of Eternal AU 2x - Pre-Server. The group limit is 12 players. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

Tags

Where does Eternal AU 2x - Pre-Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Eternal AU 2x - Pre-Server are: Servers with a 2x gather rate, Oceania servers, plotted and Modded Rust servers. It is returned by these filters on the server list: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

On Eternal AU 2x - Pre-Server, what is meant by each tag?

The game's server browser reads these tags from Eternal AU 2x - Pre-Server: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts12 (Group limit): Team size is capped at 12; v2634 (Protocol): To join, your game must be on protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; OC (Oceania): The browser's listing places it under Oceania; oxidation (Custom tag): The owner or a plugin set this tag; it is not standard Rust. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join Eternal AU 2x - Pre-Server?

Connect with client.connect 103.193.81.106:28030: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^b,OC,gmrust,cs167058,ts12,^o^z,oxidation

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players Slots: 100.
ts12
Group limit Team size is capped at 12.
v2634
Protocol To join, your game must be on protocol 2634.
cs167058
Build The game build is 167058.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

OC
Oceania The browser's listing places it under Oceania.

Other

oxidation
Custom tag The owner or a plugin set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded