StatusLive Servers online11,617 Players33,246 Populated2,800 Wiped · 3 h72 Interval5 min Date29 OCT 2026

DWG RG-S6234Server sheetchecked 11m ago

[AU/NZ] Apocalyptia Network Lobby

Online OC 103.212.227.61:28044 checked 11m ago

monthly wipes moddedoxidepve
Connect
Players now 0/ 100 0% full
7-day average0peak 3
Rank#6,234top 28% · #139 in OC
Last wipe83d agomonthly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75107:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Fig. 1Players on [AU/NZ] Apocalyptia Network Lobby
Fig. 2

Server performance

01020304007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers, top 68% in OC. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
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03
[AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 8 on average
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04
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|OC · groups of 8+ · monthly · 2 on average
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05
[AU] BB Rust PvE | Relaxed Community | Beginner to Pro WelcomeOC · groups of 8+ · monthly · 4 on average
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for [AU/NZ] Apocalyptia Network Lobby, and is it up?

At this moment [AU/NZ] Apocalyptia Network Lobby is online. About 45 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of [AU/NZ] Apocalyptia Network Lobby show?

The last 48 hours give an average of 30 server fps and a floor of 29. Counted at its highest: 3,380 entities, buildings, deployables and the rest of the world included. 967 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for [AU/NZ] Apocalyptia Network Lobby?

In Oceania [AU/NZ] Apocalyptia Network Lobby lists itself, tagged OC. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 103.212.227.61:28044.

On which Rust version is [AU/NZ] Apocalyptia Network Lobby running?

On Windows, [AU/NZ] Apocalyptia Network Lobby runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on [AU/NZ] Apocalyptia Network Lobby?

At the last refresh, [AU/NZ] Apocalyptia Network Lobby recorded 0 players across 100 slots. The seven-day mean is 0 players; the peak over the same period is 3. Averaged over the last 48 hours, the player count is highest at 02:00 UTC: 1 players.

In the rankings, which position does [AU/NZ] Apocalyptia Network Lobby hold?

The same seven-day player-hour count places [AU/NZ] Apocalyptia Network Lobby at #139 within Oceania, #6,234 across all ranked servers and in the top 28% of them.

Wipe times

Which times and days are wipes plotted at on [AU/NZ] Apocalyptia Network Lobby?

The estimate of [AU/NZ] Apocalyptia Network Lobby's next wipe is drawn from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 83 days 11 hours ago. The tags state a wipe schedule of one wipe a month.

Settings

What settings and rules apply on [AU/NZ] Apocalyptia Network Lobby?

Gather rate for [AU/NZ] Apocalyptia Network Lobby: not stated in the name. The group limit is 8 players, the game's default. It runs the roleplay game mode, towns, jobs and roleplay rules. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for [AU/NZ] Apocalyptia Network Lobby?

Seed 1337 and size 1,000 define the procedural map [AU/NZ] Apocalyptia Network Lobby generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Apocalyptia Network Lobby.

Lists and filters

Where does [AU/NZ] Apocalyptia Network Lobby appear among the Rust Graphs lists and filters?

On Rust Graphs, [AU/NZ] Apocalyptia Network Lobby is placed in these lists: Oceania servers, plotted, Modded Rust servers, PvE Rust servers, plotted and Rust roleplay servers. On the server list, these filters bring it up: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

On [AU/NZ] Apocalyptia Network Lobby, what is meant by each tag?

The game's server browser reads these tags from [AU/NZ] Apocalyptia Network Lobby: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^r (Roleplay): This is a roleplay server; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; OC (Oceania): The browser's listing places it under Oceania. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to [AU/NZ] Apocalyptia Network Lobby?

In Rust, press F1 and type client.connect 103.212.227.61:28044 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://discord.com/invite/societyrust is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^r,OC,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players 100 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

OC
Oceania The browser's listing places it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded