StatusLive Servers online11,686 Players53,260 Populated3,106 Wiped · 3 h120 Interval5 min Date30 OCT 2026

DWG RG-S3991Server sheetchecked 8m ago

Friend Not Foe / PvE Community / Australasia

Online OC 103.62.51.209:49105 checked 8m ago

quad biweekly wipes moddedoxidepve
Connect
Players now 2/ 50 4% full
7-day average1peak 4
Rank#3,991top 18% · #103 in OC
Last wipe10h agobiweekly schedule
Next wipe6d 17hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeakWipe
00.511.5202:0011:0021:0006:0015:0000:00Wiped Thu 29 Oct, 15:05 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on Friend Not Foe / PvE Community / Australasia
Fig. 2

Server performance

Server fpsWipe
02040608002:0011:0021:0006:0015:0000:00Wiped Thu 29 Oct, 15:05 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 18% of all ranked servers, top 48% in OC, and #257 of the quad servers (top 31%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

a steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence

usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  1. 6d 17hThu 5 Nov, 19:00 UTCFW
  2. 13d 12hThu 12 Nov, 14:27 UTC
  3. 27d 12hThu 26 Nov, 13:49 UTC
  4. 34d 17hThu 3 Dec, 19:00 UTCFW
  5. 41d 11hThu 10 Dec, 13:11 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 7, 38 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 15:05 UTC10h ago – – running 0
Thu 15 Oct, 17:13 UTC14d ago 7 halved by day 3 13.9 days 1
Thu 1 Oct, 17:51 UTC FW28d ago 10 halved by day 6 14 days 0
Thu 17 Sep, 17:04 UTC42d ago 9 halved by day 4 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01 2 / 50
02
[AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom WeaponsOC · no group limit · biweekly · 36 on average
37 / 2000
03
Friend Not Foe / PvE Community / UK & EuropeEU · quad · biweekly · 3 on average
2 / 50
04
[RU] RCVL_25Rus PVE/PVP FourEA · quad · biweekly · 3 on average
2 / 51
05
[AU] OzRust.com PvE | Jetpacks | Kits | EventsOC · groups of 8+ · biweekly · 2 on average
3 / 150
06
Dead Valley | PvE | Bi-Weekly | Old Research SystemEU · quad · biweekly · 1 on average
1 / 50
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Friend Not Foe / PvE Community / Australasia online, and what uptime has been recorded?

At this moment Friend Not Foe / PvE Community / Australasia is online. About 7 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

Is Friend Not Foe / PvE Community / Australasia stable in the figures recorded?

Average server fps over the last 48 hours is 59; the lowest was 54. Counted at its highest: 93,911 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,492 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Friend Not Foe / PvE Community / Australasia?

In Oceania Friend Not Foe / PvE Community / Australasia lists itself, tagged OC. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 103.62.51.209:49105 is its address.

On which Rust version is Friend Not Foe / PvE Community / Australasia running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Friend Not Foe / PvE Community / Australasia. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on Friend Not Foe / PvE Community / Australasia?

Current player count on Friend Not Foe / PvE Community / Australasia: 2, of 50 slots. Averaged across seven days, the player count is 1, with a peak of 4. Averaged over the last 48 hours, the player count is highest at 11:00 UTC: 2 players.

What rank has been recorded for Friend Not Foe / PvE Community / Australasia?

Across seven days, player hours give Friend Not Foe / PvE Community / Australasia #3,991 globally and #103 in Oceania, a top 18% position among ranked servers. Within the quad group it places #257.

Schedules

On Friend Not Foe / PvE Community / Australasia, what does the data show for wipe day?

The recent wipes averaged a busiest count of 9 players. At 38 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 4.

Which times and days are wipes plotted at on Friend Not Foe / PvE Community / Australasia?

About every 14 days is how often Friend Not Foe / PvE Community / Australasia has wiped lately. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 10 hours ago. The tags state a wipe schedule at two-week intervals.

Rules and settings

Which rules and settings are recorded for Friend Not Foe / PvE Community / Australasia?

No gather rate is stated in the name of Friend Not Foe / PvE Community / Australasia. Groups: 4 players maximum (quad). pve, no fighting other players, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for Friend Not Foe / PvE Community / Australasia?

Size 3,500 with seed 1337: that is the procedural map Friend Not Foe / PvE Community / Australasia runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain Friend Not Foe / PvE Community / Australasia?

On Rust Graphs, Friend Not Foe / PvE Community / Australasia is placed in these lists: Oceania servers, plotted, Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on Friend Not Foe / PvE Community / Australasia?

Tags published by Friend Not Foe / PvE Community / Australasia, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptsw (Networking): 'sw' is the network layer; $r? (Region code): Region code not set; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; OC (Oceania): In the server browser it appears under Oceania. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is Friend Not Foe / PvE Community / Australasia joined?

In Rust, press F1 and type client.connect 103.62.51.209:49105 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://friendnotfoe.co.uk/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptsw,$r?,v2635,^b,OC,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players The slot count is 50.
ts4
Group limit Team size is capped at 4.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptsw
Networking 'sw' is the network layer.
$r?
Region code Region code not set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

OC
Oceania In the server browser it appears under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded