StatusLive Servers online11,896 Players92,145 Populated4,078 Wiped · 3 h167 Interval5 min Date27 OCT 2026

DWG RG-S4047Server sheetchecked 8m ago

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]

Online NA 104.143.2.47:28015 checked 8m ago

monthly wipes moddedcarbonpve
Connect
Players now 0/ 50 0% full
7-day average1peak 3
Rank#4,047top 18% · #679 in NA
Last wipe25d agomonthly schedule
Next wipe8d 23hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123420:0003:0020:0004:0011:0018:00

Hourly average and peak, UTC.

Fig. 1Players on RWTH...
Fig. 2

Server performance

01020304020:0003:0020:0004:0011:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 18% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe · high confidence

wipe-day peak5players, last three wipes

Coming wipes

  1. 8d 23hThu 5 Nov, 19:00 UTCFW
  2. 36d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:49 UTC FW25d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

How reliable is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], and is it online now?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is up at this moment. About 14 hours ago is when it last restarted, measured from the uptime it reports. 158 of 168 hours up over the last 7 full days, which is 94% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] show?

Average server fps over the last 48 hours is 30; the lowest was 26. Counted at its highest: 150,016 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 7,144 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] hosted?

The NA tag is how RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] lists itself in North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 104.143.2.47:28015.

On which Rust version is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] running?

Rust network protocol 2635 and build 168909 on Linux: that is what RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

At the last refresh, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] recorded 0 players across 50 slots. The seven-day mean is 1 players; the peak over the same period is 3. Over the last 48 hours the busiest hour was 01:00 UTC, at an average of 2 players.

Against other Rust servers, where is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] placed?

Across seven days, player hours give RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] #4,047 globally and #679 in North America, a top 18% position among ranked servers.

Wipe data

On RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], what does the data show for wipe day?

The recent wipes averaged a busiest count of 5 players. 26 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

At RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] the only wipe is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 25 days 21 hours ago. Its tags give a wipe schedule of one wipe per month.

Map and rules

Which rules and settings are recorded for RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

No gather rate is stated in the name of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] loaded?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs a procedural map of size 4,250 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.

Lists and filters

On Rust Graphs, which lists and filters contain RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

The Rust Graphs lists that carry RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] are: Modded Rust servers, Rust build servers, plotted live, PvE Rust servers, plotted and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

On RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], what is meant by each tag?

The game's server browser reads these tags from RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^p (PvE): No player combat: the threat comes from the world; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here; NA (North America): The browser's listing places it under North America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

In Rust, press F1 and type client.connect 104.143.2.47:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://discord.com/invite/478SQzbUU9 is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Region

NA
North America The browser's listing places it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded