StatusLive Servers online11,886 Players104,326 Populated3,964 Wiped · 3 h514 Interval5 min Date29 OCT 2026

DWG RG-S1068Server sheetchecked 1h ago

[JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】

Offline 118.27.228.193:28015 checked 1h ago

moddedoxidepve
Connect
Players now 2/ 100 2% full
7-day average8peak 22
Rank#1,068top 5%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0510152020:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】
Fig. 2

Server performance

02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap17.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak18players, last three wipes
crowd held50%else halves by day 9

The first 48 hours of its last wipes

Thu 22 OctThu 1 OctThu 17 Sep
010203040+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 19, 6 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 23:58 UTC6d ago 19 – running 0
Thu 1 Oct, 22:04 UTC FW27d ago 23 halved by day 9 21.1 days 3
Thu 17 Sep, 22:19 UTC41d ago 13 held half 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 online, and what uptime has been recorded?

Last seen 1 hours ago; right now [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 is offline. The uptime it reports puts the last restart at about 11 hours ago. 165 of 168 hours up over the last 7 full days, which is 98% of the time. First seen by Rust Graphs on 13 September 2026.

How does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 perform, as measured?

Average server fps over the last 48 hours is 55; the lowest was 35. Counted at its highest: 125,632 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,158 MB. Players feel low fps and a climbing entity count as lag.

In which location is [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 hosted?

No region tag is published by [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】, but its name points to Asia. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 118.27.228.193:28015.

What Rust version is recorded for [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?

No response from [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】; the server was last seen 1 hours ago. Averaged across seven days, the player count is 8, with a peak of 22. Averaged over the last 48 hours, the player count is highest at 10:00 UTC: 13 players.

What rank has been recorded for [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?

Within the top 5% of all ranked servers: [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 at #1,068 for player hours, seven days recorded.

Wipe data

What is recorded on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 on wipe day?

The recent wipes averaged a busiest count of 18 players. 6 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 9.

On [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】, when do wipes occur?

[JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 6 days 19 hours ago.

Rules and settings

Which settings does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 run, and what rules?

The name of [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 records no gather rate. Eight players per group: the default for the game. pve, no fighting other players, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?

Seed 1711208204 and size 3,500 define the procedural map [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?

These Rust Graphs lists include [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】: Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

On [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】, what is meant by each tag?

Tags published by [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?

Enter client.connect 118.27.228.193:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/3zmC5unVD2.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players Slots: 100.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded