DWG RG-S0496Server sheetchecked 10m ago
QS『鱼山路』pve|耐玩|升级|突袭
Online EA 202.189.16.15:21015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 2% of all ranked servers, top 3% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is QS『鱼山路』pve|耐玩|升级|突袭 online, and what uptime has been recorded?
Right now, QS『鱼山路』pve|耐玩|升级|突袭 is recorded as online. The uptime it reports puts the last restart at about 11 hours ago. For the last 5 full days the record is 119 of 120 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 23 October 2026.
How does QS『鱼山路』pve|耐玩|升级|突袭 perform, as measured?
The last 48 hours give an average of 58 server fps and a floor of 44. Counted at its highest: 104,207 entities, buildings, deployables and the rest of the world included. 5,010 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for QS『鱼山路』pve|耐玩|升级|突袭?
In Asia QS『鱼山路』pve|耐玩|升级|突袭 lists itself, tagged EA. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 202.189.16.15:21015.
On which Rust version is QS『鱼山路』pve|耐玩|升级|突袭 running?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on QS『鱼山路』pve|耐玩|升级|突袭. Steam updates your game, which must be on the same protocol for you to join.
Player data
What player count is recorded on QS『鱼山路』pve|耐玩|升级|突袭?
9 of 100 slots on QS『鱼山路』pve|耐玩|升级|突袭 are taken at the latest refresh. Averaged across seven days, the player count is 37, with a peak of 48. The 48-hour peak falls at 12:00 UTC, averaging 47 players.
In the rankings, which position does QS『鱼山路』pve|耐玩|升级|突袭 hold?
QS『鱼山路』pve|耐玩|升级|突袭 also measures #15 in Asia on the same seven-day player-hour count, at #496 globally and in the top 2% of ranked servers.
Schedules
On QS『鱼山路』pve|耐玩|升级|突袭, when do wipes occur?
Too few wipes are on record for QS『鱼山路』pve|耐玩|升级|突袭 to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 11 days 1 hours ago the current world was made.
Settings
Which settings does QS『鱼山路』pve|耐玩|升级|突袭 run, and what rules?
The name of QS『鱼山路』pve|耐玩|升级|突袭 records no gather rate. The group limit is 8 players, the game's default. pve, no fighting other players, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
What is the map for QS『鱼山路』pve|耐玩|升级|突袭?
Seed 453061261 and size 4,000 define the procedural map QS『鱼山路』pve|耐玩|升级|突袭 generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
On Rust Graphs, which lists and filters contain QS『鱼山路』pve|耐玩|升级|突袭?
These Rust Graphs lists include QS『鱼山路』pve|耐玩|升级|突袭: Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Average players: 25+ on average.
Which meaning is attached to each tag on QS『鱼山路』pve|耐玩|升级|突袭?
gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EA (East Asia): In the server browser it appears under East Asia; oxidation (Custom tag): A non-standard tag, set by the owner or a plugin are the tags QS『鱼山路』pve|耐玩|升级|突袭 publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
By whom is QS『鱼山路』pve|耐玩|升级|突袭 run?
The same operator most likely runs QS『鱼山路』pve|耐玩|升级|突袭 and 18 other servers we track, since all publish a rustqs.com hostname.
Connect
What is the way to connect to QS『鱼山路』pve|耐玩|升级|突袭?
Connect with client.connect 202.189.16.15:21015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp100,ptrak,$r?,v2635,EA,^p,gmrust,cs168909,ts8,^o^z,oxidation
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Region
EA
Other
oxidation
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.