StatusLive Servers online11,882 Players97,865 Populated3,914 Wiped · 3 h398 Interval5 min Date29 OCT 2026

DWG RG-S15341Server sheetchecked 7m ago

[JP]kuma2com Rust Server PvE

Online 122.250.21.107:28015 checked 7m ago

moddedoxidepve
Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,341top 69%
Last wipe76d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Fig. 1Players on [JP]kuma2com Rust Server PvE
Fig. 2

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for [JP]kuma2com Rust Server PvE, and is it up?

At this moment [JP]kuma2com Rust Server PvE is online. The uptime it reports puts the last restart at about 12 days 15 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of [JP]kuma2com Rust Server PvE show?

The last 48 hours give an average of 100 server fps and a floor of 42. Counted at its highest: 91,286 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,005 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is [JP]kuma2com Rust Server PvE hosted?

Asia is where the name of [JP]kuma2com Rust Server PvE points, with no region tag published. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 122.250.21.107:28015.

On which Rust version is [JP]kuma2com Rust Server PvE running?

Rust network protocol 2632 and build 160556 on Windows: that is what [JP]kuma2com Rust Server PvE runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for [JP]kuma2com Rust Server PvE?

At the last refresh, [JP]kuma2com Rust Server PvE recorded 0 players across 5 slots. The seven-day mean on this server is 0 players.

Against other Rust servers, where is [JP]kuma2com Rust Server PvE placed?

Player hours over seven days place [JP]kuma2com Rust Server PvE at #15,341, within the top 69% of ranked servers.

Schedules

Which times and days are wipes plotted at on [JP]kuma2com Rust Server PvE?

[JP]kuma2com Rust Server PvE's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 76 days 16 hours ago.

Map and rules

Which settings does [JP]kuma2com Rust Server PvE run, and what rules?

No gather rate is stated in the name of [JP]kuma2com Rust Server PvE. Eight players per group: the default for the game. It runs the pve game mode, no fighting other players. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has [JP]kuma2com Rust Server PvE loaded?

Size 4,000 with seed 12345: that is the procedural map [JP]kuma2com Rust Server PvE runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does [JP]kuma2com Rust Server PvE appear among the Rust Graphs lists and filters?

On Rust Graphs, [JP]kuma2com Rust Server PvE is placed in these lists: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

On [JP]kuma2com Rust Server PvE, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): 5 player slots; ts8 (Group limit): The default team size of 8 applies; v2632 (Protocol): Your game must match protocol 2632 to join; cs160556 (Build): The game build is 160556; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags [JP]kuma2com Rust Server PvE publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is [JP]kuma2com Rust Server PvE joined?

In Rust, press F1 and type client.connect 122.250.21.107:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2632,^p,gmrust,cs160556,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players 5 player slots.
ts8
Group limit The default team size of 8 applies.
v2632
Protocol Your game must match protocol 2632 to join.
cs160556
Build The game build is 160556.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded