StatusLive Servers online11,690 Players63,224 Populated3,459 Wiped · 3 h119 Interval5 min Date28 OCT 2026

DWG RG-S13613Server sheetchecked 11m ago

MobWars Test | Dev Server

Online EU 134.255.255.19:28042 checked 11m ago

biweekly wipes moddedoxidepve
Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#13,613top 61% · #2452 in EU
Last wipe17d agobiweekly schedule
Next wipe8d 7hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75112:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Fig. 1Players on MobWars Test | Dev Server
Fig. 2

Server performance

010020030040012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 61% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe · high confidence

usual gap1.1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. 8d 7hThu 5 Nov, 19:00 UTCFW
  2. 10d 3hSat 7 Nov, 14:40 UTC
  3. 24d 3hSat 21 Nov, 14:40 UTC
  4. 36d 7hThu 3 Dec, 19:00 UTCFW
  5. 38d 3hSat 5 Dec, 14:40 UTC

The first 48 hours of its last wipes

Sat 10 OctSat 10 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 14:40 UTC17d ago 2 – running 1
Sat 10 Oct, 08:20 UTC18d ago 2 – 0.3 days 0
Fri 9 Oct, 15:49 UTC18d ago 2 – 0.7 days 0
Sat 3 Oct, 10:17 UTC25d ago 2 halved by day 2 6.2 days 0
Wed 30 Sep, 19:08 UTC27d ago 2 – 2.6 days 2
Tue 29 Sep, 17:16 UTC28d ago 2 – 1.1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 236 on average
186 / 2000
02
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 52 on average
45 / 100
03
RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 30 on average
22 / 200
04
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 28 on average
18 / 50
05
[EU/US] RustyWasteland PVE | Halloween Contest | Zombies | RaidEU · groups of 10+ · biweekly · 27 on average
22 / 100
06
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 25 on average
20 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for MobWars Test | Dev Server, and is it up?

Right now, MobWars Test | Dev Server is recorded as online. About 3 hours ago is when it last restarted, measured from the uptime it reports. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 18 September 2026.

What does the recorded performance of MobWars Test | Dev Server show?

The last 48 hours give an average of 185 server fps and a floor of 123. Counted at its highest: 79,549 entities, buildings, deployables and the rest of the world included. 2,637 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

In which location is MobWars Test | Dev Server hosted?

With its EU tag, MobWars Test | Dev Server lists itself in Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 134.255.255.19:28042.

On which Rust version is MobWars Test | Dev Server running?

Rust network protocol 2635 and build 168909 on Linux: that is what MobWars Test | Dev Server runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on MobWars Test | Dev Server?

At the last refresh, MobWars Test | Dev Server recorded 0 players across 10 slots. The seven-day mean is 0 players; the peak over the same period is 1. The 48-hour peak falls at 16:00 UTC, averaging 0 players.

Against other Rust servers, where is MobWars Test | Dev Server placed?

Across seven days, player hours give MobWars Test | Dev Server #13,613 globally and #2,452 in Europe, a top 61% position among ranked servers.

Wipe times

What happens on MobWars Test | Dev Server on the day of a wipe?

At their busiest, its recent wipes drew 2 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 2 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for MobWars Test | Dev Server?

Too few of MobWars Test | Dev Server's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 17 days 20 hours ago the current world was made. A wipe schedule of one wipe every two weeks is listed in its tags.

Settings

Which rules and settings are recorded for MobWars Test | Dev Server?

No gather rate is stated in the name of MobWars Test | Dev Server. Eight players per group: the default for the game. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is MobWars Test | Dev Server played?

Size 3,500 with seed 1337: that is the procedural map MobWars Test | Dev Server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does MobWars Test | Dev Server appear among the Rust Graphs lists and filters?

On Rust Graphs, MobWars Test | Dev Server is placed in these lists: Europe servers, plotted, Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Which meaning is attached to each tag on MobWars Test | Dev Server?

The game's server browser reads these tags from MobWars Test | Dev Server: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): The server browser lists it under Europe. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is MobWars Test | Dev Server joined?

Connect with client.connect 134.255.255.19:28042: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://discord.com/invite/PGVAcSnxF4 is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded