StatusLive Servers online11,770 Players75,264 Populated3,495 Wiped · 3 h241 Interval5 min Date29 OCT 2026

DWG RG-S15276Server sheetchecked 8m ago

Last Frontier | DEV | Whitelist

Online EU 145.239.1.33:27017 checked 8m ago

vanillamoddedcarbonpve
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,276top 69% · #2529 in EU
Last wipe28d agono schedule published
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Fig. 1Players on Last Frontier | DEV | Whitelist
Fig. 2

Server performance

025507510023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 6d 20hThu 5 Nov, 19:00 UTCFW
  2. 34d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:12 UTC FW28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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228 / 2000
02
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22 / 100
03
1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 33 on average
17 / 200
04
[PvE] Relic Europe | No Killing | No Raiding | No DecayEU · groups of 30+ · monthly · 31 on average
32 / 200
05
[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|EventsEU · groups of 15+ · monthly · 28 on average
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Last Frontier | DEV | Whitelist online, and what uptime has been recorded?

Right now, Last Frontier | DEV | Whitelist is recorded as online. Counted from its reported uptime, the last restart was about 1 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is Last Frontier | DEV | Whitelist stable in the figures recorded?

Average server fps over the last 48 hours is 99; the lowest was 93. Counted at its highest: 102,469 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,472 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Last Frontier | DEV | Whitelist hosted?

In Europe Last Frontier | DEV | Whitelist lists itself, tagged EU. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 145.239.1.33:27017.

What Rust version is recorded for Last Frontier | DEV | Whitelist?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Last Frontier | DEV | Whitelist. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for Last Frontier | DEV | Whitelist?

0 of 50 slots on Last Frontier | DEV | Whitelist are taken at the latest refresh. Averaged across seven days, the player count is 0.

What rank has been recorded for Last Frontier | DEV | Whitelist?

The same seven-day player-hour count places Last Frontier | DEV | Whitelist at #2,529 within Europe, #15,276 across all ranked servers and in the top 69% of them.

Wipe data

What happens on Last Frontier | DEV | Whitelist on the day of a wipe?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for Last Frontier | DEV | Whitelist?

The force wipe is the only wipe at Last Frontier | DEV | Whitelist, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 28 days 3 hours ago.

Map and rules

Which rules and settings are recorded for Last Frontier | DEV | Whitelist?

The name of Last Frontier | DEV | Whitelist records no gather rate. No limit is published beyond the default: 8 players per group. It runs the roleplay game mode, towns, jobs and roleplay rules. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. It describes itself as vanilla, by which it means no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

What is the map for Last Frontier | DEV | Whitelist?

Seed 1337 and size 4,000 define the procedural map Last Frontier | DEV | Whitelist generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Last Frontier Map.

Lists and filters

Where does Last Frontier | DEV | Whitelist appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Last Frontier | DEV | Whitelist are: Europe servers, plotted, Modded Rust servers, PvE Rust servers, plotted and Rust roleplay servers. On the server list, these filters bring it up: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on Last Frontier | DEV | Whitelist?

The game's server browser reads these tags from Last Frontier | DEV | Whitelist: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^r (Roleplay): This is a roleplay server; ^p (PvE): Player fights are off; the world supplies the danger; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): The server browser lists it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join Last Frontier | DEV | Whitelist?

Connect with client.connect 145.239.1.33:27017: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://discord.com/invite/YWEXSJ2DuS.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^v,^r,EU,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded