StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h0 Interval5 min Date28 OCT 2026

DWG RG-S1002Server sheetchecked 3h ago

[CAN] Facepunch 2

Online 148.113.198.6:28015 checked 3h ago

official monthly wipes vanilla
Connect
Players now 12/ 400 3% full
7-day average9peak 21
Rank#1,002top 5%
Last wipe27d agomonthly schedule
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0510152021:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on [CAN] Facepunch 2
Fig. 2

Server performance

010020030040021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

wipe-day peak22players, last three wipes

Coming wipes

  1. 7d 22hThu 5 Nov, 19:00 UTCFW
  2. 35d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 22, 45 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW27d ago 22 – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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05
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General notes

Quick answers

from the figures on this page

Server data

Is [CAN] Facepunch 2 online, and what uptime has been recorded?

[CAN] Facepunch 2 is up at this moment. About 4 hours ago is when it last restarted, measured from the uptime it reports. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does [CAN] Facepunch 2 perform, as measured?

287 server fps on average over the last 48 hours, and never under 224. Counted at its highest: 132,157 entities, buildings, deployables and the rest of the world included. 6,132 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for [CAN] Facepunch 2?

There is no region published by [CAN] Facepunch 2. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 148.113.198.6:28015.

What Rust version is recorded for [CAN] Facepunch 2?

On Windows, [CAN] Facepunch 2 runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on [CAN] Facepunch 2?

12 of 400 slots on [CAN] Facepunch 2 are taken at the latest refresh. The seven-day mean is 9 players; the peak over the same period is 21. Over the last 48 hours the busiest hour was 17:00 UTC, at an average of 12 players.

Against other Rust servers, where is [CAN] Facepunch 2 placed?

Within the top 5% of all ranked servers: [CAN] Facepunch 2 at #1,002 for player hours, seven days recorded.

Schedules

What is recorded on [CAN] Facepunch 2 on wipe day?

An average of 22 players was recorded at the busiest point of its recent wipes. At 45 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on [CAN] Facepunch 2?

The force wipe is the only wipe at [CAN] Facepunch 2, once a month. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 27 days 2 hours ago. Its tags give a wipe schedule of one wipe per month.

Map and rules

Which rules and settings are recorded for [CAN] Facepunch 2?

No gather rate is stated in the name of [CAN] Facepunch 2. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Rust's in-game Official tab includes it. Vanilla is the label it uses: no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

Which map has [CAN] Facepunch 2 loaded?

Size 4,500 with seed 539058346: that is the procedural map [CAN] Facepunch 2 runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain [CAN] Facepunch 2?

On Rust Graphs, [CAN] Facepunch 2 is placed in these lists: Official Rust servers, plotted, Rust tutorial servers and Vanilla Rust servers. These filters on the server list return it: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Boxes: Official only.

Which meaning is attached to each tag on [CAN] Facepunch 2?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust style; mp400 (Max players): 400 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^t (Tutorial on): The tutorial from Facepunch is open to new players here; sc2 (Custom tag): A non-standard tag, set by the owner or a plugin are the tags [CAN] Facepunch 2 publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

By whom is [CAN] Facepunch 2 run?

A playrust.com hostname is published by [CAN] Facepunch 2, as it is by 124 other servers we track; the same operator most likely runs them.

Connect

What is the way to connect to [CAN] Facepunch 2?

Enter client.connect 148.113.198.6:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust style.
mp400
Max players 400 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

^t
Tutorial on The tutorial from Facepunch is open to new players here.

Other

sc2
Custom tag A non-standard tag, set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded