Fig. 1Players on ShockbyteRG-S12067-01 · Sheet 1 of 10
Fig. 2
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S12067-02 · Sheet 2 of 10
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S12067-03 · Sheet 3 of 10
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Sun 25 OctSun 18 OctFri 16 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
ScheduleExpected wipesRG-S12067-04 · Sheet 4 of 10
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 11:58 UTC3d ago
1
–
running
0
Sun 18 Oct, 13:08 UTC10d ago
1
held half
7 days
1
Fri 16 Oct, 23:16 UTC12d ago
1
–
1.6 days
0
Wed 14 Oct, 22:28 UTC14d ago
1
held half
2 days
1
Tue 13 Oct, 22:53 UTC15d ago
1
–
1 days
1
Mon 12 Oct, 21:41 UTC16d ago
1
–
1 days
0
Sun 11 Oct, 12:41 UTC17d ago
1
–
1.4 days
1
Sat 10 Oct, 12:52 UTC18d ago
2
–
1 days
1
Fri 9 Oct, 22:33 UTC19d ago
2
–
0.6 days
1
Thu 8 Oct, 23:59 UTC20d ago
2
–
0.9 days
1
Tue 6 Oct, 23:13 UTC22d ago
1
–
2 days
1
Mon 5 Oct, 22:24 UTC23d ago
1
–
1 days
1
Sun 4 Oct, 18:27 UTC24d ago
1
–
1.2 days
1
Sun 4 Oct, 11:22 UTC24d ago
1
–
0.3 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S12067-05 · Sheet 5 of 10
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
The current state of Shockbyte is offline, with the last sighting 3 days 20 hours ago. 37 of 168 hours up over the last 7 full days, which is 22% of the time. First seen by Rust Graphs on 3 October 2026.
2.
In which location is Shockbyte hosted?
No region is published by Shockbyte. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 157.85.91.179:26703.
3.
What Rust version is recorded for Shockbyte?
On Linux, Shockbyte runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Counts
4.
What player count is recorded on Shockbyte?
Shockbyte is not responding at the latest refresh; the last record of it online is 3 days 20 hours ago. The seven-day mean is 0 players; the peak over the same period is 1.
5.
What rank has been recorded for Shockbyte?
Over the last seven days, Shockbyte records #12,067 for player hours: the top 54% of all ranked servers.
Schedules
6.
What happens on Shockbyte on the day of a wipe?
At their busiest, its recent wipes drew 1 players on average. At 1 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.
7.
On Shockbyte, when do wipes occur?
Shockbyte wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 3 days 20 hours ago.
Rules and settings
8.
Which settings does Shockbyte run, and what rules?
The name of Shockbyte records no gather rate. The group limit is not published. hardcore, The hardest mode Facepunch makes, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
9.
Which map has Shockbyte loaded?
Generated by the game and procedural, the map measures 3,000 on Shockbyte.
Filters
10.
On Rust Graphs, which lists and filters contain Shockbyte?
The Rust Graphs lists that carry Shockbyte are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.
11.
Which meaning is attached to each tag on Shockbyte?
gmhardcore (Game mode): Hardcore rules apply, a harsher set; mp1 (Max players): The slot count is 1; ts0 (Group limit): Teams are disabled; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Shockbyte publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
12.
How is Shockbyte joined?
Enter client.connect 157.85.91.179:26703 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
NotesAnswered from the figuresRG-S12067-09 · Sheet 9 of 10
Key
Server tags
what each one means
Published asmp1,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z
Game
gmhardcore
Game modeHardcore rules apply, a harsher set.
mp1
Max playersThe slot count is 1.
ts0
Group limitTeams are disabled.
v2635
ProtocolTo join, your game must be on protocol 2635.
cs168909
BuildBuild: 168909.
ptrak
NetworkingStandard network layer: RakNet.
$r?
Region codeThe region code field is empty.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings change the game, so it is listed under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
KeyTag string decodedRG-S12067-10 · Sheet 10 of 10