DWG RG-S12542Server sheetchecked 12m ago
Long Hours
Online 157.85.91.42:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 08:20 UTC5d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is Long Hours, and is it online now?
Right now, Long Hours is recorded as online. About 5 days 8 hours ago is when it last restarted, measured from the uptime it reports. 112 of 168 hours up over the last 7 full days, which is 67% of the time. First seen by Rust Graphs on 13 September 2026.
Is Long Hours stable in the figures recorded?
The last 48 hours give an average of 74 server fps and a floor of 62. Counted at its highest: 200,254 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 9,049 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for Long Hours?
A region is not published by Long Hours. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 157.85.91.42:28015 is its address.
On which Rust version is Long Hours running?
On Linux, Long Hours runs Rust network protocol 2634 and build 167781. Steam updates your game, which must be on the same protocol for you to join.
Population
What does the population history show for Long Hours?
0 of 50 slots on Long Hours are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1.
Against other Rust servers, where is Long Hours placed?
Within the top 57% of all ranked servers: Long Hours at #12,542 for player hours, seven days recorded.
Wipe times
What happens on Long Hours on the day of a wipe?
At their busiest, its recent wipes drew 1 players on average. At 1 hours after the latest wipe the crowd was at its peak.
On Long Hours, when do wipes occur?
The record of Long Hours's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 5 days 11 hours ago.
Rules and settings
Which settings does Long Hours run, and what rules?
No gather rate is stated in the name of Long Hours. The group limit is not published. hardcore, The hardest mode Facepunch makes, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
On which map is Long Hours played?
Generated by the game and procedural, the map measures 6,000 on Long Hours.
Lists and filters
On Rust Graphs, which lists and filters contain Long Hours?
These Rust Graphs lists include Long Hours: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.
Which meaning is attached to each tag on Long Hours?
The game's server browser reads these tags from Long Hours: gmhardcore (Game mode): The ruleset is hardcore, which is harsher; mp50 (Max players): 50 player slots; ts0 (Group limit): Teams are disabled; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
By what method do you join Long Hours?
Connect with client.connect 157.85.91.42:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmhardcore,cs167781,ts0,^o^z
Game
gmhardcore
mp50
ts0
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.