StatusLive Servers online11,732 Players69,328 Populated3,614 Wiped · 3 h126 Interval5 min Date28 OCT 2026

DWG RG-S1937Server sheetchecked 8m ago

☢ BUTTHURT | PROTOCOL CYCLE HARD PvE

Online EU 167.235.169.114:28310 checked 8m ago

biweekly wipes moddedoxidepve
Connect
Players now 5/ 50 10% full
7-day average3peak 10
Rank#1,937top 9% · #754 in EU
Last wipe4d agobiweekly schedule
Next wipe8d 6hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0246813:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Fig. 1Players on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE
Fig. 2

Server performance

010020030040013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 9% of all ranked servers, top 26% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe · high confidence

usual gap4.9 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak4players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 8d 6hThu 5 Nov, 19:00 UTCFW
  2. 9d 1hFri 6 Nov, 14:00 UTC
  3. 23d 1hFri 20 Nov, 14:00 UTC
  4. 36d 6hThu 3 Dec, 19:00 UTCFW
  5. 37d 1hFri 4 Dec, 14:00 UTC

The first 48 hours of its last wipes

Fri 23 OctWed 7 OctTue 6 Oct
02.557.510+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 10, 4 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:00 UTC4d ago 10 – running 1
Wed 7 Oct, 13:34 UTC20d ago 1 held half 16 days 1
Tue 6 Oct, 15:16 UTC21d ago 1 – 0.9 days 0
Thu 1 Oct, 18:17 UTC FW26d ago 0 – 4.9 days 0
Mon 28 Sep, 05:47 UTC30d ago 2 held half 3.5 days 1
Tue 22 Sep, 13:05 UTC35d ago 1 held half 5.7 days 1
Mon 21 Sep, 13:00 UTC36d ago 1 – 1 days 0
Tue 15 Sep, 17:57 UTC42d ago 1 halved by day 2 5.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

How reliable is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE, and is it online now?

At this moment ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE is online. About 5 hours ago is when it last restarted, measured from the uptime it reports. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 13 September 2026.

Is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE stable in the figures recorded?

Average server fps over the last 48 hours is 138; the lowest was 109. Counted at its highest: 83,171 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 6,635 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

The EU tag is how ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE lists itself in Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 167.235.169.114:28310 is its address.

What Rust version is recorded for ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

On Windows, ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

At the last refresh, ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE recorded 5 players across 50 slots. The seven-day mean is 3 players; the peak over the same period is 10. Over the last 48 hours the busiest hour was 14:00 UTC, at an average of 8 players.

What rank has been recorded for ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

The same seven-day player-hour count places ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE at #754 within Europe, #1,937 across all ranked servers and in the top 9% of them.

Schedules

On ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE, what does the data show for wipe day?

An average of 4 players was recorded at the busiest point of its recent wipes. At 4 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

What wipe schedule has been recorded for ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

Its tag is followed for the prediction: too few of ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE's wipes are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 4 days 22 hours ago the current world was made. The tags state a wipe schedule at two-week intervals.

Map and rules

Which rules and settings are recorded for ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

No gather rate is stated in the name of ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE loaded?

Seed 1769755902 and size 4,600 define the procedural map ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

These Rust Graphs lists include ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE: Europe servers, plotted, Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Which meaning is attached to each tag on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

Tags published by ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): The server browser lists it under Europe. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

In Rust, press F1 and type client.connect 167.235.169.114:28310 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://discord.com/invite/ABauTA59Uu is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players The slot count is 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded