StatusLive Servers online11,823 Players87,533 Populated3,986 Wiped · 3 h174 Interval5 min Date28 OCT 2026

DWG RG-S4847Server sheetchecked 1d ago

Brutal PvE II

Offline EU 178.63.43.239:7003 checked 1d ago

biweekly wipes moddedcarbonpvepremium
Connect
Players now 0/ 25 0% full
7-day average0peak 3
Rank#4,847top 22% · #1668 in EU
Last wipe12d agobiweekly schedule
Next wipe1d 1hThu 29 Oct, 17:58 UTC
Fig. 1

Players

AveragePeak
00.511.5217:0019:0021:0000:0002:0004:00

Hourly average and peak, UTC.

Fig. 1Players on Brutal PvE II
Fig. 2

Server performance

05010015020017:0019:0021:0000:0002:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k21 Sep28 Sep6 Oct13 Oct21 Oct28 Oct

Top 22% of all ranked servers, top 57% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 17:58 UTC, in 1d 1h. Its biweekly schedule tag · low confidence

usual gap14 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 9

Coming wipes

  1. 1d 1hThu 29 Oct, 17:58 UTC
  2. 8d 2hThu 5 Nov, 19:00 UTCFW
  3. 15d 1hThu 12 Nov, 17:58 UTC
  4. 29d 1hThu 26 Nov, 17:58 UTC
  5. 36d 2hThu 3 Dec, 19:00 UTCFW
  6. 43d 1hThu 10 Dec, 17:58 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:58 UTC12d ago 2 – running 0
Thu 1 Oct, 17:59 UTC FW26d ago 3 halved by day 9 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Brutal PvE II online, and what uptime has been recorded?

Brutal PvE II is offline at this moment; 36 hours ago is when it was last seen. Counted from its reported uptime, the last restart was about 23 hours ago. For the last 7 full days the record is 149 of 168 hours up, 89% of the time. On 21 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of Brutal PvE II show?

The last 48 hours give an average of 109 server fps and a floor of 84. Counted at its highest: 131,243 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,497 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Brutal PvE II?

In Europe Brutal PvE II lists itself, tagged EU. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 178.63.43.239:7003.

What Rust version is recorded for Brutal PvE II?

On Linux, Brutal PvE II runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on Brutal PvE II?

Brutal PvE II is not responding at the latest refresh; the last record of it online is 36 hours ago. The seven-day mean is 0 players; the peak over the same period is 3. The 48-hour peak falls at 17:00 UTC, averaging 1 players.

Against other Rust servers, where is Brutal PvE II placed?

Across seven days, player hours give Brutal PvE II #4,847 globally and #1,668 in Europe, a top 22% position among ranked servers.

Schedules

What is recorded on Brutal PvE II on wipe day?

At their busiest, its recent wipes drew 2 players on average. 2 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 9.

What wipe schedule has been recorded for Brutal PvE II?

The prediction follows its tag, because too few wipes of Brutal PvE II are on record to confirm the schedule. Thursday 29 October at 17:58 UTC is the date its next wipe is due. 12 days 22 hours ago the current world was made. A wipe schedule of one wipe every two weeks is listed in its tags.

Map and rules

Which settings does Brutal PvE II run, and what rules?

Gather rate for Brutal PvE II: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Join only if you hold Rust's premium status. Anti-cheat: VAC, from Valve, is on.

On which map is Brutal PvE II played?

Brutal PvE II runs a procedural map of size 4,500 with seed 15102026, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does Brutal PvE II appear among the Rust Graphs lists and filters?

On Rust Graphs, Brutal PvE II is placed in these lists: Europe servers, plotted, Modded Rust servers and PvE Rust servers, plotted. On the server list, these filters bring it up: Region: Europe; Type: Modded; Game mode: PvE and Premium; Server tag: Biweekly ^b, PvE ^p, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

On Brutal PvE II, what is meant by each tag?

Tags published by Brutal PvE II, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp25 (Max players): Slots: 25; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon; ^q (Premium): Join only if you hold Rust's premium status; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is Brutal PvE II joined?

Enter client.connect 178.63.43.239:7003 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. Join only if you hold Rust's premium status.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,^z,^y,^b,EU,^p,gmrust,cs168909,^q,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp25
Max players Slots: 25.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.
^q
Premium Join only if you hold Rust's premium status.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded