StatusLive Servers online11,829 Players91,985 Populated3,812 Wiped · 3 h459 Interval5 min Date29 OCT 2026

DWG RG-S1001Server sheetchecked 10m ago

[AE] Facepunch 2

Online 185.179.203.164:28015 checked 10m ago

official monthly wipes vanilla
Connect
Players now 17/ 350 5% full
7-day average9peak 26
Rank#1,001top 4%
Last wipe28d agomonthly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
01020304022:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Fig. 1Players on [AE] Facepunch 2
Fig. 2

Server performance

05010015020022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

wipe-day peak28players, last three wipes

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 34d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 28, 27 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW28d ago 28 – running 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is [AE] Facepunch 2, and is it online now?

[AE] Facepunch 2 is up at this moment. About 14 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

Is [AE] Facepunch 2 stable in the figures recorded?

122 server fps on average over the last 48 hours, and never under 75. Counted at its highest: 140,979 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 5,342 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is [AE] Facepunch 2 hosted?

There is no region published by [AE] Facepunch 2. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 185.179.203.164:28015.

What Rust version is recorded for [AE] Facepunch 2?

Rust network protocol 2635 and build 168909 on Windows: that is what [AE] Facepunch 2 runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on [AE] Facepunch 2?

At the last refresh, [AE] Facepunch 2 recorded 17 players across 350 slots. The seven-day mean is 9 players; the peak over the same period is 26. Over the last 48 hours the busiest hour was 19:00 UTC, at an average of 19 players.

Against other Rust servers, where is [AE] Facepunch 2 placed?

Within the top 4% of all ranked servers: [AE] Facepunch 2 at #1,001 for player hours, seven days recorded.

Wipe data

What is recorded on [AE] Facepunch 2 on wipe day?

An average of 28 players was recorded at the busiest point of its recent wipes. At 27 hours after the latest wipe the crowd was at its peak.

On [AE] Facepunch 2, when do wipes occur?

At [AE] Facepunch 2 the only wipe is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 28 days 3 hours ago. Its tags give a wipe schedule of one wipe per month.

Rules and settings

Which rules and settings are recorded for [AE] Facepunch 2?

Gather rate for [AE] Facepunch 2: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Rust's in-game Official tab includes it. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

What is the map for [AE] Facepunch 2?

[AE] Facepunch 2 runs a procedural map of size 4,500 with seed 1120603257, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain [AE] Facepunch 2?

On Rust Graphs, [AE] Facepunch 2 is placed in these lists: Official Rust servers, plotted, Rust tutorial servers and Vanilla Rust servers. On the server list, these filters bring it up: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Boxes: Official only.

On [AE] Facepunch 2, what is meant by each tag?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust style; mp350 (Max players): 350 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): The owner or a plugin set this tag; it is not standard Rust are the tags [AE] Facepunch 2 publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Who is the operator of [AE] Facepunch 2?

[AE] Facepunch 2 publishes a playrust.com hostname. 124 other servers we track publish one too, so the same operator most likely runs them.

Connect

How is [AE] Facepunch 2 joined?

Connect with client.connect 185.179.203.164:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust style.
mp350
Max players 350 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Other

sc2
Custom tag The owner or a plugin set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded